I dont think anyone in the community has made a module other then the actual NESmaker folks. Dont see much in the way of new module types other then what's available now. I think it's due to how complicated games like that are coding wise. Lots of modifications and optimizations but no modules. I'd love to see one aswell but I dont have the talent to do so. If that's something you are dead set on be the change you want to see.
Been waiting on a RPG module for quite sometime. I dont think it is going to happen anytime soon.
Dale made 2-player modules for 4.1.5 back then, and TolerantX shared his own module modifications for the Adventure and Maze game genres. So it's not like people haven't shared anything with them:
https://www.nesmakers.com/index.php?forums/modules.41/
The reason why you don't see a lot of community-made modules is really just because you need to make some significant alterations to have it worth standing apart on its own. If it's just a few changes from the tutorial modules, you're better off just making those changes yourself. It's just a lot of work in the long run and most users don't want to bother with it all. A "module" is also really just an arrangement of assembly scripts that take the place of several hooks in the codebase. If you're someone like me and do a lot of your work outside of those hooks, making a module is pointless because the distinct important stuff wouldn't be included then. If you share anything, you're better off just posting the code itself and let users decide how they'll use it, if at all. The reality of that just makes the idea of "modules" pretty pointless outside of tutorial starting points.