pigeonaut
Member
When you jump in the platformer module and hug a wall, you will slide down it and preserve your vertical momentum. However if you jump and hit your head on the ceiling, your horizontal momentum stops dead, even if you are still holding right or left d-pad.
I was wondering if there was a way to keep the the player's horizontal speed from stopping when they hit the ceiling? This would make the ceiling feel less sticky when you collide with it after a jump.
Please let me know if I need to clarify anything!
I was wondering if there was a way to keep the the player's horizontal speed from stopping when they hit the ceiling? This would make the ceiling feel less sticky when you collide with it after a jump.
Please let me know if I need to clarify anything!