JonnyManjiro
Member
I have monsters in my game that are suddenly loading in random graphics on certain action steps, when they haven't had any issues previously throughout months of development. For example, it is even happening to a monster that has no animation.
Perhaps if I can isolate the code that loads in graphics for a new action step I could understand the issue better, but I'm really at a loss for the moment.
I have attached a zip of a 10-second movie that shows a skull that bounces around diagonally (like the ones in zelda 2), but it displays the issue described above.
This is an issue for a game that is near completion aside from adding graphics and sound, so any help would be greatly appreciated.
Perhaps if I can isolate the code that loads in graphics for a new action step I could understand the issue better, but I'm really at a loss for the moment.
I have attached a zip of a 10-second movie that shows a skull that bounces around diagonally (like the ones in zelda 2), but it displays the issue described above.
This is an issue for a game that is near completion aside from adding graphics and sound, so any help would be greatly appreciated.