Path Group 2 not working

SHLIM

Active member
Hi guys, it seems theres no function for the system to check past path group 1? If a 2nd path group is created, you will be able to draw with those paths fine, but when the game launches it will revert back to the path group 1 selection.
I took a look in the doLoadScreenData.asm file and found where its collecting which paths to select, but there seems to be no code for it to select the path group.

Im not an assembly coder and im trying to learn, but figuring out where to even grab the required info from is beyond me.

I think this is an issue on all modules, but if it helps im using the adventure module.
 
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