Programmer for special tiles

ShinJo

New member
I'm looking for a programmer who can take a look at my game thus far and help with creating a hook/grab tile and possibly a moving platform in the 4.5.9 arcade platform module.

Once these are created, I should be closer to finishing the game.

Feel free to DM me.

Thanks!
 

dale_coop

Moderator
Staff member
Have you tried following those guides?

Grab tile:

Moving platform:
 

ShinJo

New member
I did try those - and they are great - it's just for some reason on both of them, I have an issue with the jumping off.

I think I'm close - but I could definitely use some help as this will open up a lot more of my game. I feel bad always asking for help, which is why, I'm happy to compensate someone to help check my codes and see if we can get this working.
 

DocNES

Member
@dale_coop I also did the Hook Guide but can't get the player to jump off the hook. Jonny later replied he couldn't remember how he exactly edited his script to make it work and gave some code but states it causes a game crash.
 

AIxx

Member
As a noob I managed to create for instance the X tile, wich dissapears when you step on it, and makes you fall in a pit, like a trap when you cross a bridge. The other is a one shot trampoline, that turns into a solid tile on the first contact with player, so that you'd have to pull off the jump on the first attempt or get stuck. You can easily create simple variations by tweaking the tile script but as soon as it implies modyfing the physics it triggers other problems and tou need more advanced knowledge. For instance dale gave us a modification of the physics engine to make monster projectiles shoot fast, it works great but in my case it makes the jumpthru platform unusable.. anyway good luckon finding a workaround for these tiles.
 
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