CutterCross
Active member
Where are the screen coordinates stored in memory? As in, which variable could you load into the accumulator to get the coordinates of the current screen?
dale_coop said:You could use "currentScreen" to know the current screen (from: 0 to 255, in your overworld, count starting from top left 0 to bottom right 255). currentMap is the current map (0: overworld / 1: underworld)
CutterCross said:Really the hard part about programming is just finding where things are/what they do, and there's not a lot of notes for variables/macros. (Would have been nice...)