The Adventures of Panzer 3 - Development Thread

9Panzer

Well-known member
Had one of those ... "wait a minute" moments with the moving platforms I managed to get figured out a couple months ago. When the player collides with the platform - the platform changes its actionstep and starts the dropping sequence!

 

9Panzer

Well-known member
Barry Biceps vs Panzer?! Panzer will be competing in the Arm wrestling classic contest! Huge shout out to Fista Productions for allowing us to use this fun cameo minigame!

 

9Panzer

Well-known member
Been a few days since I made some progress that I could show off. Spent alot of time trying to squash a bug that has been kicking my butt... but I got it! So I worked a little on level design which has been very lacking in this project. I wanted to play with the cloud object platforms :)

 

9Panzer

Well-known member
Hooked up the Conveyor belts to allow for a reverse direction. So now that player can be pushed left or right.

 

9Panzer

Well-known member
Been busy squishing bugs for the last week or so. Amazing how many you can create in a single project like this! Got a new monster to show off - nothing to fancy. Just a dude throwing a bomb.

 

9Panzer

Well-known member
Been a rough week, spent most of it in bed sick but I did manage to get a Little bit of level design for the Machine level.

 

9Panzer

Well-known member
Added "Treasure" Pickups so now players can go treasure hunting! Getting this to work with the scroll engine was a little tricky but I got it working the way I want it. The idea was to have a shop system in place where the player can buy upgrades with the gold they collect :)

 

baardbi

Well-known member
Added "Treasure" Pickups so now players can go treasure hunting! Getting this to work with the scroll engine was a little tricky but I got it working the way I want it. The idea was to have a shop system in place where the player can buy upgrades with the gold they collect :)

Very cool. Do the treasure tiles respawn if you collect them, scroll further in the level, and then come back?
 

dale_coop

Moderator
Staff member
In my game, I use variable(s) for the treasures of my game (kinda like a trigger) when the player collects a treasure it flips a bit in my treasure variable.
And in the level, before creating the treasure object (in the handle camera script) I check my treasure variable to verify if that treasure has already been collected, if already got it, I skup the create object line
 

9Panzer

Well-known member
Very cool. Do the treasure tiles respawn if you collect them, scroll further in the level, and then come back?
The player can keep scrolling and cheesing the game for gold - but its not a game breaker or anything. The gold caps at 999 and its used for buying stuff in the shop. Honestly if a player wants to farm it I don't see it as a problem. I have added so many gold tiles that the player shouldn't feel the need to do something like that. I think your average player is just going to push through.
 

9Panzer

Well-known member
In my game, I use variable(s) for the treasures of my game (kinda like a trigger) when the player collects a treasure it flips a bit in my treasure variable.
And in the level, before creating the treasure object (in the handle camera script) I check my treasure variable to verify if that treasure has already been collected, if already got it, I skup the create object line
Don't you find your variable get eaten up too quickly?
 
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