Tile glitch on warp after death - (Metroidvania 4.5.9) [RESOLVED]

K_diesel

New member
I encountered an issue I can't solve: when the player dies on a "Death" tile while moving left and crossing the middle of the screen (I'm not 100% sure if it's related to this, but that's how I can recreate this glitch), I encounter bad tiles on the warp screen. Please let me know if you had similar issue. TY!
 

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smilehero65

Active member
I encountered an issue I can't solve: when the player dies on a "Death" tile while moving left and crossing the middle of the screen (I'm not 100% sure if it's related to this, but that's how I can recreate this glitch), I encounter bad tiles on the warp screen. Please let me know if you had similar issue. TY!
In your Hurt Tile, put this before LDA continueMap (assuming you're using the default Hurt Tile)

Code:
LDA #%11000010
STA scrollByte

This stops the scroll, thus glitch tiles should not appear.
 

K_diesel

New member
That worked, thank you! I've been using this ... I guess it was not doing what I needed.
LDA scrollByte
AND #%00111110
ORA #%00000010
STA scrollByte
 
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