Search found 223 matches

by drexegar
Fri Jul 10, 2020 10:43 pm
Forum: WIP
Topic: The Grocery Kid!
Replies: 4
Views: 176

Re: The Grocery Kid!

Nice graphics and music!
by drexegar
Fri Jul 03, 2020 3:21 pm
Forum: WIP
Topic: Beach Master 2020 update
Replies: 8
Views: 2299

Re: Beach Master 2020 update

Beach Master looks so cool! Which module are you using? Are you using the LR scrolling platformer module from the tutorials? Default Module replace with the L and R scrolling script. Ill will start over again with nezumi and refollow tutorials writing notes. We need a cheat sheet for nesmakers so u...
by drexegar
Fri Jul 03, 2020 4:41 am
Forum: WIP
Topic: Almika - The Star Rider ...Densetsu Gaiden
Replies: 28
Views: 1185

Re: Star Rider (working title)

Nifty Graphics, I see your very fond of the SMB sky and bush trick. Looks good.
by drexegar
Thu Jul 02, 2020 8:22 pm
Forum: WIP
Topic: Beach Master 2020 update
Replies: 8
Views: 2299

Re: Beach Master 2020 update

i updated Beach Master, I will continue working on it for the BYTE OFF in august. For now ill be working on Nezumi for the time being.
by drexegar
Mon Apr 15, 2019 2:27 am
Forum: Ask For Help
Topic: Scrolling game - Not displaying paths properly
Replies: 3
Views: 692

Re: Scrolling game - Not displaying paths properly

Hi! I´m trying to create my first scrolling game and I´m having some problems. Maybe someone could help me. I don´t know how to code, but I´ll try ;) I´m having a problem with paths not displaying properly. On the first screens of my game everything looks fine, but at the middle paths stop working ...
by drexegar
Sun Apr 14, 2019 1:50 pm
Forum: Ask For Help
Topic: Cannot change animation in playerhurt or stop changing state back to 00 after flashing
Replies: 1
Views: 503

Cannot change animation in playerhurt or stop changing state back to 00 after flashing

It the player hurt script that is use here for scrolling module, it seems the animation action here doesn't do anything. If I change it nothing different happens, if I comment it out nothing different happens. After the player flashes and the flash finishes, its force to go back to state 00 for a qu...
by drexegar
Sat Apr 13, 2019 10:35 am
Forum: Ask For Help
Topic: Why the hell is there a hardcoded down in nesmaker?
Replies: 3
Views: 985

Re: Why the hell is there a hardcoded down in nesmaker?

Though from what I can guess, the problem is probably coming from these lines in "ExtraControllReadCode.asm" notInAir: LDA Object_h_speed_lo,x ORA Object_h_speed_hi,x BNE skipMainGameExtraInputControl ;;;; controller is not pressed ;;;; horizontal speed is zero. ;; check to see if in air, shooting,...
by drexegar
Sat Apr 13, 2019 3:00 am
Forum: Ask For Help
Topic: Why the hell is there a hardcoded down in nesmaker?
Replies: 3
Views: 985

Why the hell is there a hardcoded down in nesmaker?

I removed all input scripts, yet down changes the players state (jump state), does any body have a clue, because of this I can't get crouch to work right, and I don't know where the this down code to change state would be at.
by drexegar
Sat Apr 13, 2019 2:27 am
Forum: Ask For Help
Topic: Change object action step in Object Collision script
Replies: 4
Views: 777

Re: Change object action step in Object Collision script

Don't know what is the behaviour you want to add... but if you want to check a monster, you need to check his "type": LDA Object_type,x CMP #25 BNE + ChangeObjectState #$00, #$01 + What is the difference between Object type and Object ID? Is type still the number of the monster, or determines its a...
by drexegar
Wed Apr 10, 2019 2:30 pm
Forum: Ask For Help
Topic: Melee Object is off when attacking in the air
Replies: 2
Views: 674

Re: Melee Object is off when attacking in the air

dale_coop wrote:
Tue Apr 09, 2019 9:32 pm
Yep... you could also check if the player is in the air:

Code: Select all

    LDA Object_physics_byte,x
    AND #%00000001 ;; if is in air
    BNE playerIsNotInAir
Or another solution, is not allow attack when jumping :p
Thanks will keep this in mind. i need to attack in the air.