Search found 298 matches

by jsherman
Sun Feb 09, 2020 6:52 pm
Forum: Ask For Help
Topic: Dale Coop 2-Player Platformer Module Win Screen Reset Issue
Replies: 6
Views: 192

Re: Dale Coop 2-Player Platformer Module Win Screen Reset Issue

What if you got rid of everything except the JMP Reset?

The code is checking if you are player 1, and you may have destroyed that object as part of your win game script.
by jsherman
Sun Feb 09, 2020 2:08 pm
Forum: Ask For Help
Topic: Dale Coop 2-Player Platformer Module Win Screen Reset Issue
Replies: 6
Views: 192

Re: Dale Coop 2-Player Platformer Module Win Screen Reset Issue

Silly questions out of the way... Do your Simplereset.asm or GameOverReset.asm scripts actually have content or are they blank? Are you truly in the final win game special screen, or are you in a regular screen pretending to be the win game? If the above checks out, are you doing something to the ga...
by jsherman
Fri Jan 10, 2020 8:36 pm
Forum: Finished Games & Demos
Topic: Turtle Rescue: Unwrapped Holiday Game
Replies: 4
Views: 1022

Re: Turtle Rescue: Unwrapped Holiday Game

red moon wrote:
Wed Jan 08, 2020 7:35 pm
Just downloaded this for my little one, she loved what you had up for the biteoff and is really excited for this deluxe version!
Thank you! I hope you both enjoy it! :D
by jsherman
Sat Jan 04, 2020 7:26 pm
Forum: Ask For Help
Topic: Hud Palette Glitch on Odd X Column Screens
Replies: 2
Views: 150

Re: Hud Palette Glitch on Odd X Column Screens

It's a long standing bug with certain modules (typically scrolling based ones). You found the common workaround, to paint the HUD area with the appropriate palette.
by jsherman
Sat Jan 04, 2020 4:49 pm
Forum: Community Tutorials
Topic: Variable Points System
Replies: 3
Views: 664

Re: Variable Points System

(Side note for others reading, I was given a video that was not shared publicly) You're doing a platforming game, so gravity is always in play. Make sure your Points object is set to ignore gravity. I see the HUD disappears before the points spawn. That tells me something is up with the monster coll...
by jsherman
Fri Jan 03, 2020 12:55 am
Forum: WIP
Topic: Flea Game and some help needed (demo)
Replies: 92
Views: 10983

Re: Flea Game and some help needed (demo)

Congrats! Reach out to the Soko Banana and Artix guys. Maybe they can help.
by jsherman
Sun Dec 08, 2019 1:14 pm
Forum: Finished Games & Demos
Topic: Turtle Rescue: Unwrapped Holiday Game
Replies: 4
Views: 1022

Turtle Rescue: Unwrapped Holiday Game

Free to play! Happy holidays!
by jsherman
Sat Nov 16, 2019 4:24 pm
Forum: Community Tutorials
Topic: Variable Points System
Replies: 3
Views: 664

Variable Points System

ezgif-1-cd681d2b5f64.gif In the above clip, you'll notice two things. First, the monsters spawn a point value that rises upon defeat. Second, different monsters generate different point values and the appropriate values are added to the player's score. Simple stuff, right? Well, none of that was de...
by jsherman
Thu Aug 01, 2019 10:22 am
Forum: Misc
Topic: Polymega UI resource specifications.
Replies: 8
Views: 1434

Re: Polymega UI resource specifications.

Thanks for sharing this Mugi! Makes me feel a lot better about what I shared, though I have black space in the sides of my screenshots.

What about the game description/story text? We weren't asked for that.
by jsherman
Sat Jul 20, 2019 4:01 pm
Forum: Tutorial Requests
Topic: BG Tiles?
Replies: 6
Views: 1463

Re: BG Tiles?

BG tiles area easy, really. Open up your graphic editor, and design some elements. Lets say a cloud. How create a new asset that uses that cloud sprite. That asset should be a null, or walkable type so that it does not interfere with the player. Now just drop it on your game's screen. Animated backg...