Search found 480 matches

by CutterCross
Sat Aug 08, 2020 2:17 am
Forum: Ask For Help
Topic: [4.5] Black areas on player are transparent
Replies: 3
Views: 33

Re: [4.5] Black areas on player are transparent

For background palettes, the first color in any given subpalette is the common background color. All background subpalettes share this color at any given time. For sprite palettes, the first value in any subpalette represents transparency, no matter what color it is. Keep in mind for 4.5, changing t...
by CutterCross
Thu Aug 06, 2020 9:36 pm
Forum: Ask For Help
Topic: Does a macro gain me much?
Replies: 2
Views: 30

Re: Does a macro gain me much?

All macros do is replace the macro name in your assembly scripts with the code it represents. It's just for programming convenience if you need to use a specific set of instructions over and over again. It doesn't affect the CPU any different than if you wrote every macro as their full code.
by CutterCross
Wed Aug 05, 2020 3:33 pm
Forum: Introduce Yourself
Topic: Well.. hello
Replies: 3
Views: 55

Re: Well.. hello

Welcome! Be sure to check out this guide to NESmaker-compatible music / SFX before you get into the nitty-gritty of creating music: https://www.nesmakers.com/viewtopic.php?f=39&t=3018
by CutterCross
Wed Aug 05, 2020 5:14 am
Forum: Ask For Help
Topic: Do assets or monster groups take up rom space? (Solved)
Replies: 2
Views: 60

Re: Do assets or monster groups take up rom space?

Assets don't take up any space in ROM, since they're just a user-friendly way to paint the screen with nametable + attribute data. The assets and asset groups are tool-only, the structure doesn't carry over to the game itself. Monster groups I'm not as sure. For NESmaker 4.1.5, banks by default carr...
by CutterCross
Tue Aug 04, 2020 9:42 pm
Forum: WIP
Topic: Flea Game and some help needed (demo)
Replies: 198
Views: 36439

Re: Flea Game and some help needed (demo)

Heh I did the same checkpoint reset thing for Tower of Turmoil back when I rolled out the 1.03 version. It's a good safety net for that kind of stuff.
by CutterCross
Tue Aug 04, 2020 9:30 pm
Forum: WIP
Topic: Flea Game and some help needed (demo)
Replies: 198
Views: 36439

Re: Flea Game and some help needed (demo)

tryign to make my slect button kill u and restart at last checkpoint incase you get stuck somewhere Just copied that iv got for the player death block but only seems to work once then never again, what am I doing wrong here? I had missed the RTS but added it and still dose it only once. You don't w...
by CutterCross
Tue Aug 04, 2020 7:31 am
Forum: Ask For Help
Topic: Yep, Famistudio problems
Replies: 17
Views: 250

Re: Yep, Famistudio problems

Bucket Mouse wrote:
Tue Aug 04, 2020 7:29 am
The band-aid solution for STOP MUSIC is to just make a blank song and use it on every screen I don't want music, but...

What's the workaround for NO CHANGE?
Just use the same song on the next screen. Simple as that.
by CutterCross
Tue Aug 04, 2020 2:00 am
Forum: Ask For Help
Topic: (SOLVED)Walk behind top of the walls like Crystalis.
Replies: 19
Views: 638

Re: (SOLVED)Walk behind top of the walls like Crystalis.

Well the walk behind script involved with that flag may not even exist in 4.5 yet is another issue. Sorry if i jumped ahead there. This implementation with the Object_state_flags byte seems to control the 3rd byte of each hardware sprite in an object. So that's likely the connection that's missing ...
by CutterCross
Mon Aug 03, 2020 9:44 pm
Forum: Finished Games & Demos
Topic: Get Ready to Party... Turtle PARTY!
Replies: 15
Views: 436

Re: Get Ready to Party... Turtle PARTY!

Got serious Warioware vibes from this, just a bit slower paced. Well done man!