Search found 3805 matches

by dale_coop
Mon Aug 19, 2019 8:06 pm
Forum: NESmaker Help
Topic: Buggy health display
Replies: 5
Views: 465

Re: Buggy health display

Also, when you want to share code, use the "Full Editor & Preview" mode... and click on the [ code ] button :

Image
by dale_coop
Mon Aug 19, 2019 8:03 pm
Forum: NESmaker Help
Topic: Buggy health display
Replies: 5
Views: 465

Re: Buggy health display

For the Powerup_IncreaseHealth script, it will not work... this one is an old script. It's not really compatible. I'd suggest to get back the original one (you made a copy? or get it from the nesmaker zip file). And just modify the CMP #$04 to: CMP #$06 Then, you need to fix some current issues (nat...
by dale_coop
Mon Aug 19, 2019 2:44 pm
Forum: Ask For Help
Topic: Projectile Direction help?
Replies: 13
Views: 80

Re: Projectile Direction help?

OK... In the B_GunStance.asm script, replaace the: LDA Object_movement,x AND #%00000111 STA temp2 TAY With: LDA Object_movement,x AND #%00000111 ;;STA temp2 TAY CMP #%00000100 BCC + LDA #FACE_LEFT STA temp2 JMP ++ + LDA #FACE_RIGHT STA temp2 ++ Almost same as I wrote before... just the "TAY" is not ...
by dale_coop
Mon Aug 19, 2019 2:28 pm
Forum: Ask For Help
Topic: Projectile Direction help?
Replies: 13
Views: 80

Re: Projectile Direction help?

Ok, will check your project and tell you.
by dale_coop
Mon Aug 19, 2019 2:09 pm
Forum: Ask For Help
Topic: Projectile Direction help?
Replies: 13
Views: 80

Re: Projectile Direction help?

Oh wait, I see a mistake in my code...
Try this:

Code: Select all

	;;STA temp2
	CMP #%00000100
	BCC +
	LDA #FACE_LEFT
	STA temp2
	JMP ++
	+
	LDA #FACE_RIGHT
	STA temp2
	++
	
I added a "JMP ++"
by dale_coop
Mon Aug 19, 2019 2:06 pm
Forum: Ask For Help
Topic: Projectile Direction help?
Replies: 13
Views: 80

Re: Projectile Direction help?

Ok... sorry... not easy without your settings/scripts...
Could you share your project? (I'd need the .MST file and the GraphicAssets and GameEngineData folders... zipped)
by dale_coop
Mon Aug 19, 2019 1:55 pm
Forum: Ask For Help
Topic: Projectile Direction help?
Replies: 13
Views: 80

Re: Projectile Direction help?

Ok..
You could try modifying your script, line 69, you have:

Code: Select all

	STA temp2
Replace that line with:

Code: Select all

	;;STA temp2
	CMP #%00000100
	BCC +
	LDA #FACE_LEFT
	STA temp2
	+
	LDA #FACE_RIGHT
	STA temp2
	++
It could work...
by dale_coop
Mon Aug 19, 2019 1:43 pm
Forum: Ask For Help
Topic: Projectile Direction help?
Replies: 13
Views: 80

Re: Projectile Direction help?

Hum...
In that case, also, your script might not be correct. Let me see...
by dale_coop
Mon Aug 19, 2019 1:42 pm
Forum: Ask For Help
Topic: Increased Player/Hero frames?
Replies: 4
Views: 88

Re: Increased Player/Hero frames?

Sadly, you can't. Monster_XXX tilesets have the same size than the GameObjectTiles one: 128 x 64 px. And, it's not the only thing you can't do with NESmaker. I'd suggest to try making a smaller game, with all the constraints and limitations of the current version of NESmaker. And follow its developp...
by dale_coop
Mon Aug 19, 2019 1:20 pm
Forum: Ask For Help
Topic: Projectile Direction help?
Replies: 13
Views: 80

Re: Projectile Direction help?

There's is an error with the Down-Left projectile direction in NESmaker. To fix that, modifiy the "MainASM.asm" in your "Routines\Basic\" folder (if your ROOT is "Routines\Basic\"), around the end of the script, you will find: directionTable: .db #%00110000, #%11110000, #%11000000, #%11100000, #%001...