Search found 342 matches

by TheNew8bitHeroes
Thu Jun 11, 2020 2:14 pm
Forum: Bugs
Topic: 4.5 Bug List
Replies: 15
Views: 800

Re: 4.5 Bug List

@Jsherman - #1 is not a bug. ALL background tiles (0 values) will be the same, and generally, they'll be the same as the last "zero" value that is loaded. So...if your game loads tiles pals first, then sprites, you'll end up with the sprite 0 color. So that's an expected behavior. However, #2 is tro...
by TheNew8bitHeroes
Mon Jun 08, 2020 6:37 pm
Forum: DOWNLOADS/PATCHES/UPDATES
Topic: 4.5.x Patches
Replies: 0
Views: 591

4.5.x Patches

There are a few patches that we have worked on over the weekend, and like more to come. IF you are downloading NESmaker 4.5 after 6/08/20, your version will have these patches and there will be no need to patch. If you have downloaded it on launch weekend, you can follow the below instructions and r...
by TheNew8bitHeroes
Thu Jun 04, 2020 1:18 pm
Forum: DOWNLOADS/PATCHES/UPDATES
Topic: Patch for drawSprites script in 4.5
Replies: 1
Views: 237

Patch for drawSprites script in 4.5

This is fixed in the download, but for the dozen or so of you that already downloaded prior to this fix, simply replace the doDrawSprites.asm file in the subroutines folder with the attached file. If you downloaded the new version of NESmaker after 9am on June 4th, this does not apply to you. Only w...
by TheNew8bitHeroes
Tue Jun 25, 2019 1:22 pm
Forum: Scripts
Topic: Header script fix for Mesen v0.98 compatibility
Replies: 6
Views: 2579

Re: Header script fix for Mesen v0.98 compatibility

I'm going to look into this today everyone. I'm going to double check with Paul from Infinite NES Lives - this is news to me, and I want to make sure that this is universally true. Thanks for bringing it to our attention! :-)
by TheNew8bitHeroes
Sat May 11, 2019 12:48 pm
Forum: Ask For Help
Topic: compiling error
Replies: 7
Views: 1282

Re: compiling error

The second post here is related to the first. It could not create the rom (failed) so when it went to open it in the emulator, there was no rom file for it to open. That's normal. As for the value being out of range, this happens when a data bank has overflowed. Possible causes: 1) You overwrote one...
by TheNew8bitHeroes
Wed Apr 17, 2019 2:08 am
Forum: DOWNLOADS/PATCHES/UPDATES
Topic: Flasher Folder Update
Replies: 0
Views: 3644

Flasher Folder Update

Some of you prior to April 16th may experience issues with your slimline flashers from Infinite NES Lives. Paul from INL made some significant improvements and patches to a few things which required a bit of tweaking to automatically launch from NESmaker's front end. We were unaware of these changes...
by TheNew8bitHeroes
Tue Apr 02, 2019 1:40 pm
Forum: Suggestions
Topic: OFFICIAL 5.0 SUGGESTION THREAD!
Replies: 113
Views: 38277

Re: OFFICIAL 5.0 SUGGESTION THREAD!

Noting every suggestion. As explained in previous responses...all great ideas. Some trickier than others. Some, already in motion. Some, simply impossible within the thing that we're doing. But we are hearing all of you :-)
by TheNew8bitHeroes
Fri Mar 29, 2019 12:31 pm
Forum: Suggestions
Topic: OFFICIAL 5.0 SUGGESTION THREAD!
Replies: 113
Views: 38277

Re: OFFICIAL 5.0 SUGGESTION THREAD!

The other part of it, though, is bit space to provide references for the loader to know what to load where. Every screen needs bytes that populate variables at screen load time to know exactly what to load where. This takes up space. So then, we start to get into the tug of war...”well, I want to ha...
by TheNew8bitHeroes
Thu Mar 28, 2019 8:26 pm
Forum: Suggestions
Topic: OFFICIAL 5.0 SUGGESTION THREAD!
Replies: 113
Views: 38277

Re: OFFICIAL 5.0 SUGGESTION THREAD!

Lots of good ideas! :-) I'll address some of them. Anything that you guys might be tossing up as ENGINE improvements (different scrolling! parallaxing! Four player support! Fix this engine feature that is buggy! More modules!) are a whole other conversation. The default underlying engine ostensibly ...
by TheNew8bitHeroes
Tue Mar 26, 2019 4:19 pm
Forum: Suggestions
Topic: OFFICIAL 5.0 SUGGESTION THREAD!
Replies: 113
Views: 38277

Re: OFFICIAL 5.0 SUGGESTION THREAD!

All not bad ideas, though it still seems like even with those warnings, understanding of what sprite 0 is and how it works would be necessary to understand the warning or know how to fix it. I think, though, that there absolutely could be a warning if sprite 0 has no tile under it. Maybe if that war...