Search found 628 matches

by Mugi
Mon Aug 19, 2019 8:27 am
Forum: WIP
Topic: Dimension Shift
Replies: 232
Views: 14248

Re: Dimension Shift

currently objects do, but i might fix that too in the future. Im not sure yet. i actually kinda like the fact that the speed changes on pal, it's just one of those quirks of the NES which i feel needs to stay there, that pal games just run slower than NTSC ones. :P the timing adjustment code is doin...
by Mugi
Mon Aug 19, 2019 6:35 am
Forum: WIP
Topic: Dimension Shift
Replies: 232
Views: 14248

Re: Dimension Shift

I dont really know much about the matter either to be honest, all i know is that there's like different variations of the ppu in existence, and some of them do some really weird things with the palettes.

nesdev wiki has an article about the matter: https://wiki.nesdev.com/w/index.php/PPU_palettes
by Mugi
Mon Aug 19, 2019 4:09 am
Forum: WIP
Topic: Dimension Shift
Replies: 232
Views: 14248

Re: Dimension Shift

yeah, it works on NTSC, PAL and dendy. it had to be separately timed for each though, but instead of making 3 different roms, we just coded it to dynamically adjust timings so that the same rom works on all regions. due to the color choices of the game though (i use color 2D which is the missing dar...
by Mugi
Mon Aug 19, 2019 2:39 am
Forum: WIP
Topic: Dimension Shift
Replies: 232
Views: 14248

Re: Dimension Shift

Beautiful work as always, Mugi. That cutscene and screen scrolling transition very nicely. The smoothness in your parallax scrolling is nothing short of impressive. Hate to gush out so much, but the level of polish in this type of stuff is just admirable considering the limitations you're working w...
by Mugi
Sun Aug 18, 2019 10:03 am
Forum: WIP
Topic: Dimension Shift
Replies: 232
Views: 14248

Re: Dimension Shift

i noticed the same thing, and it was moved up after the video was captured. here's the image that is currently in the rom, along with a demonstration for pleasing your OCD :P as far as the start of the game goes, i keep calling this a "cutscene" but it's really just a neat little effect to start the...
by Mugi
Sun Aug 18, 2019 1:10 am
Forum: WIP
Topic: Dimension Shift
Replies: 232
Views: 14248

Re: Dimension Shift

hay thar, we tested some "cutscene" capabilities of the engine for the first time :P
this video also demonstrates the full potential of the scroll and parallax engine we made, along with a demonstation of the dynamic scroll locking and camera offset autocorrection.

by Mugi
Fri Aug 16, 2019 9:09 pm
Forum: WIP
Topic: PressStart Game
Replies: 36
Views: 5217

Re: PressStart Game

indeed.
press start game is really fun and one of my favourite nesmaker games in terms of aesthetics. the game looks just beautifull.
by Mugi
Thu Aug 15, 2019 10:36 pm
Forum: WIP
Topic: Dimension Shift
Replies: 232
Views: 14248

Re: Dimension Shift

misterjosel wrote:
Thu Aug 15, 2019 9:41 pm
You're turning NESmaker into SNESmaker :shock:
funny enough, it's not the first time i've been told it looks like a snes game :P
I dont think it's quite there yet, but it's a good start.
by Mugi
Thu Aug 15, 2019 9:16 pm
Forum: Ask For Help
Topic: Need Help With Scrolling Platformer Maneuvering Option
Replies: 2
Views: 84

Re: Need Help With Scrolling Platformer Maneuvering Option

for this type of game, you propably should use the scrolling shooter module instead of platformer.
platformers have gravity based physics which are less suitable (not impossible to work with though.) for this kind of game.
by Mugi
Thu Aug 15, 2019 8:13 pm
Forum: WIP
Topic: Dimension Shift
Replies: 232
Views: 14248

Re: Dimension Shift

i'm blown away, I forget to check this thread for updates for ONE WEEK and you come back with THIS! Bravo! Truly Mugi, your progress is inspiring. Thank you for sharing :) Oh trust me, we still have our work cut out for us with the engine, but as you see, it's getting along. it feels really nice to...