Search found 711 matches

by Mugi
Fri Oct 18, 2019 7:02 pm
Forum: Ask For Help
Topic: Special screens.
Replies: 31
Views: 298

Re: Special screens.

alternatively you could just add a check for your sprite zero draw in predraw.asm and have it check against a variable or screen type or whatever, and make it not draw if you're on a certain type of screen.
by Mugi
Wed Oct 16, 2019 8:43 am
Forum: Community Tutorials
Topic: Conveyor belt
Replies: 14
Views: 646

Re: Conveyor belt

you use values between 01 and 7F
values 80 - FF are negative

it should work, but mind you i never actually tested that. This was entirely made just to get a left moving conveyor.
by Mugi
Tue Oct 15, 2019 6:04 pm
Forum: WIP
Topic: Dimension Shift
Replies: 290
Views: 20057

Re: Dimension Shift

well, i think the thread speaks for itself really. In the time some people have created entire games or even multiple games, we're still pretty much at the tinkering stages of things, and while the development has been on and off, it has 95% been engine work and actual gameplay elements are for the ...
by Mugi
Tue Oct 15, 2019 6:00 pm
Forum: Bugs
Topic: Unable to edit User Constants
Replies: 2
Views: 62

Re: Unable to edit User Constants

the enable button just toggles the constant between enable and disabled. ;;; means that the constant is disabled, which is why the code errors since the constant is being used and if you disable it, the code cant find it. to edit a constant, simply select one, and change it's value, you dont have to...
by Mugi
Mon Oct 14, 2019 9:18 am
Forum: WIP
Topic: Dimension Shift
Replies: 290
Views: 20057

Re: Dimension Shift

i'll try and keep posting whenever there's anything worth posting but it's been rather quiet for a while as we focused on other things for a moment. I know it's boring that it's moving on so slow but it's not really within unreasonable times so far. From what i've seen a lot of the existing (non-nes...
by Mugi
Mon Oct 14, 2019 8:48 am
Forum: WIP
Topic: Dimension Shift
Replies: 290
Views: 20057

Re: Dimension Shift

the boss is just a graphic at the moment, I've been putting more effort into level design for now. currently the cavern is ready, and the temple is missing a couple screens from being ready. we took a little break from engine work and we'll get back to that starting tomorrow. First thing on the list...
by Mugi
Sun Oct 13, 2019 7:40 am
Forum: WIP
Topic: Dimension Shift
Replies: 290
Views: 20057

Re: Dimension Shift

i already mentioned it in the PM but our collision engine is not really compatible with the standard nesmaker stuff anymore, it has undergone some changes related to the 4 directional scrolling and whatnot but it has a pile of issues present that are making it less than ideal to work with, there are...
by Mugi
Sun Oct 13, 2019 6:37 am
Forum: WIP
Topic: Dimension Shift
Replies: 290
Views: 20057

Re: Dimension Shift

heh, well, sure the sprite is really nice, but it will be equally hard to make use of it in ways that it doesnt just look like a static picture. creating a moving boss out of bg tiles is no easy job. the boss thing is currently on a standstill, since we have more pressing matters to handle first, su...
by Mugi
Tue Oct 08, 2019 9:59 pm
Forum: Ask For Help
Topic: Got these errors.. dont have a clue.
Replies: 42
Views: 425

Re: Got these errors.. dont have a clue.

well, now that dale mentioned the character count im not even sure if the way i look at those is correct or not. generally when i have an unknown label error i dont have to dig that far out since most of the time they're simple typos in the macro arguments, but i looked at those in few occasions and...
by Mugi
Tue Oct 08, 2019 9:38 pm
Forum: Ask For Help
Topic: Got these errors.. dont have a clue.
Replies: 42
Views: 425

Re: Got these errors.. dont have a clue.

About the interpretation of the error: The command line 1st error says " HandleObjectCollisions.asm(202): CreateObject(26): Unknown label " It means that the error i in the "HandleObjectCollisions.asm" script (in the "Routines\Basic\ModuleScripts\MainScripts\ScrollingPlatformer" folder), at line 20...