Search found 818 matches

by Mugi
Sat Sep 26, 2020 12:55 pm
Forum: Ask For Help
Topic: Screen flash
Replies: 2
Views: 43

Re: Screen flash

easiest way is to write a specific palette cycle routine that simply rolls all palettes to a single color and then back, this is how the screen flash in DS title screen is done.

as seen here:
by Mugi
Sat Sep 26, 2020 12:41 pm
Forum: Ask For Help
Topic: [4.5.6] [SOLVED] Wall Grab and CheckCollisionPoint
Replies: 24
Views: 1024

Re: [4.5.6] [SOLVED] Wall Grab and CheckCollisionPoint

just reading this and figured i'd point out that while my wallgrab code is quite a bit different since it's a tile code, it did originally have the same "limitation" of not being able to jump out of it. if you do wish to have that, it's a fairly easy thing to fix. in order to be able to jump from a ...
by Mugi
Wed Sep 02, 2020 3:34 pm
Forum: Misc
Topic: Funny user statistics
Replies: 7
Views: 493

Re: Funny user statistics

well honestly, limiting colors on a system that has potato to begin with its a terrible idea. Especially since theres literally no reason to do so.
I had to run through all sorts of hoops to make that color usable in nesmaker -_-
by Mugi
Wed Sep 02, 2020 10:13 am
Forum: Misc
Topic: Funny user statistics
Replies: 7
Views: 493

Re: Funny user statistics

what did i do now ? :P lol
by Mugi
Mon Aug 31, 2020 8:05 am
Forum: Bugs
Topic: 4.5 Bug List
Replies: 25
Views: 3028

Re: 4.5 Bug List

i already reported this to joe in september 2019 and it was completely ignored. the reason for the color being off is because theres a typo on the RGB value of the color in the tool's code, the Blue value of color #13 should be 224, but instead it is 124, which causes it to shift to more red than it...
by Mugi
Mon Aug 31, 2020 7:49 am
Forum: Ask For Help
Topic: Help with a basic screenfade/transition 4.1.5 (solved)
Replies: 22
Views: 867

Re: Help with a basic screenfade/transition 4.1.5

your errors look like you ran out of space on your code bank (im assuming bank14)
I did mention that the macro tends to eat space and if you're tight on it already (as most people are) this happens pretty fast.
by Mugi
Mon Aug 31, 2020 4:13 am
Forum: Tutorial Requests
Topic: Parallax Scrolling (4.5)
Replies: 32
Views: 1414

Re: Parallax Scrolling (4.5)

the definition of "can this be done inside the tool" is a bit of a hit and miss concept really. I mean, dimenstion shift still loads in nesmaker and i do still use it for script editing and drawing screens, but vast majority of the code and functions in the game are no longer managed using nesmaker'...
by Mugi
Sun Aug 30, 2020 2:18 pm
Forum: Ask For Help
Topic: Help with a basic screenfade/transition 4.1.5 (solved)
Replies: 22
Views: 867

Re: Help with a basic screenfade/transition 4.1.5

i restored the handlefades asm that was left in the older version of nesmaker back in the day, and while it's sort of inefficient, it does work and it's fairly easy to use with macros. http://nesmakers.com/viewtopic.php?f=36&t=2480#p15412 http://nesmakers.com/viewtopic.php?f=36&t=2480&start=10#p1573...
by Mugi
Wed Aug 19, 2020 12:47 pm
Forum: Ask For Help
Topic: Adding NPC's and Monsters for Scrolling Platformer
Replies: 4
Views: 298

Re: Adding NPC's and Monsters for Scrolling Platformer

monster groups or graphics do not reload during scrolling. what this means is whatever you set on the screen you start from, stays until you do a screen transition. with scrolling, you're scrolling into the next screen, so nothing reloads, this includes anything set in screen settings, because the s...
by Mugi
Sat Aug 15, 2020 3:15 pm
Forum: Ask For Help
Topic: 4.5.6 grid based movement for player
Replies: 11
Views: 737

Re: 4.5.6 grid based movement for player

you can try to finetune it by writing a value to object_x_lo,x or object_y_lo,x for adjusting the subpixel positions. Im not exacly sure how joe's engine deals with the relations of the hi and lo values though, so you'll have to experiment with it a bit. also keep in mind that the values are hex, no...