Search found 21 matches

by del inf3rno
Sun Nov 11, 2018 1:46 am
Forum: WIP
Topic: OmegaDriver (temporary name)
Replies: 64
Views: 12400

Re: OmegaDriver (temporary name)

Got to say, graphics on this are top notch! I love the style! The controls are pretty polished already definitely gonna have to keep up with this one. Great work!
by del inf3rno
Sat Nov 10, 2018 6:06 pm
Forum: WIP
Topic: Labyrinth of Yggdrasil
Replies: 27
Views: 5151

Re: Labyrinth of Yggdrasil

New build with Title screen and small adjustments to jump mechanics thanks to info from the boards. Thank you MistSonata and WolfMerrick. I will update OP with updated versions from now on. My next step would be to include WolfMerrick's double jump code although I will have to do it manually as his ...
by del inf3rno
Sat Nov 10, 2018 6:45 am
Forum: WIP
Topic: Labyrinth of Yggdrasil
Replies: 27
Views: 5151

Re: Labyrinth of Yggdrasil

I made a working title screen. Just getting the layout first.

Image
by del inf3rno
Sat Nov 10, 2018 12:53 am
Forum: WIP
Topic: RPG demo
Replies: 41
Views: 8400

Re: RPG demo

That little dream bubble is awesome! So effective and creative. I feel like this new generation of NES games will bring out some really creative ideas that we will hopefully influence modern game design.
by del inf3rno
Sat Nov 10, 2018 12:31 am
Forum: WIP
Topic: OmegaDriver (temporary name)
Replies: 64
Views: 12400

Re: OmegaDriver (temporary name)

I've thought about making tutorials, but honestly the physics script is going to change drastically in 4.1, and I'm too lazy to put in that much effort for something that might be obsolete soon enough. Your hot fixes were great help for the varjump script thank you for that. I wonder what they will...
by del inf3rno
Fri Nov 09, 2018 10:39 pm
Forum: WIP
Topic: Labyrinth of Yggdrasil
Replies: 27
Views: 5151

Re: Labyrinth of Yggdrasil

Great graphics, the player is a little too slow for me (...but it's a personal taste). It's a very good start, promising! I will follow your WIP and will enjoy playing & exploring your first level when finished <3 Thank you very much! The slow walk is a design decision for combat and exploration, h...
by del inf3rno
Fri Nov 09, 2018 5:03 pm
Forum: WIP
Topic: Labyrinth of Yggdrasil
Replies: 27
Views: 5151

Re: Labyrinth of Yggdrasil

Heres my first demo. VERY basic, I haven't really implemented anything except move and jump. Weird thing happens when the character moves off an edge and when holding right direction the animation for the walk stops. It will start again only if I stop and then move right again. Doesn't have that iss...
by del inf3rno
Thu Nov 08, 2018 7:27 pm
Forum: WIP
Topic: Labyrinth of Yggdrasil
Replies: 27
Views: 5151

Re: Labyrinth of Yggdrasil

dale_coop wrote:
Thu Nov 08, 2018 7:20 pm
Looks fantastic! And sounds promising.
Thank you! Lets hope so
by del inf3rno
Thu Nov 08, 2018 7:27 pm
Forum: WIP
Topic: Labyrinth of Yggdrasil
Replies: 27
Views: 5151

Re: Labyrinth of Yggdrasil

quick demo of my character walking in the environment, I want to tweak the jumping and overall movement to be a little slower to give it a larger scale and to make the platforming solid. But this is what I was able to make yesterday.


https://youtu.be/EcuxDdSThRI
by del inf3rno
Thu Nov 08, 2018 7:00 pm
Forum: WIP
Topic: Labyrinth of Yggdrasil
Replies: 27
Views: 5151

Labyrinth of Yggdrasil

Hello fellow nerds! I'm posting to give myself some motivation to continue making this game. I have very little knowledge with programming and found NES Maker about a month ago. Decided to finally dive into it yesterday and this is what I have so far. The fist tile set I made is HEAVILY influenced b...