Search found 800 matches

by Mugi
Sun Feb 02, 2020 12:20 pm
Forum: Ask For Help
Topic: Platformer. Player movement problems (falling, going left)
Replies: 15
Views: 1852

Re: Platformer. Player movement problems (falling, going left)

this has to do with the collision calculations being flat out incorrect, the issue comes from the fact that the collision engine is set to ignore multi collisions and since you are colliding with the wall, the edge collision is ignored, causing a wrap. i think i posted a fix for this somewhere in th...
by Mugi
Sat Feb 01, 2020 2:01 am
Forum: Community Tutorials
Topic: Non-textbox based pause
Replies: 57
Views: 17574

Re: Non-textbox based pause

you mispelled the variable.

its isPaused, not IsPaused (not a capital i)
variables are case-sensitive
by Mugi
Fri Jan 31, 2020 6:44 pm
Forum: Misc
Topic: INL mapper 30 testing - > which nes console?
Replies: 14
Views: 3155

Re: INL mapper 30 testing - > which nes console?

that you cannot change, as far as i know, nesmaker is hardcoded to run "flashcart.bat" when you click the make cart button. however, .bat files are just text files, so you can open flascart_newargs.bat and copy it's contents into flascart.bat, then save it. it doesnt really change anything though, g...
by Mugi
Fri Jan 31, 2020 4:44 pm
Forum: Ask For Help
Topic: Animated during text window pop up
Replies: 3
Views: 609

Re: Animated during text window pop up

you could just use the same method i use for the pause to freeze the animation frames. here: http://nesmakers.com/viewtopic.php?f=35&t=2421&start=30#p18135 you can apply this to basically anything. find a variable or a value that is being set when a textbox activates, then change the code; ; freeze ...
by Mugi
Fri Jan 31, 2020 1:51 pm
Forum: Misc
Topic: INL mapper 30 testing - > which nes console?
Replies: 14
Views: 3155

Re: INL mapper 30 testing - > which nes console?

it's okay to use it. I believe that's the only one that acttually works at the moment anyway (this has something to do with INL updating the things while nesmaker was being done, so the make cart button doesnt really work anymore or something.) one thing to note though that i have noticed myself whe...
by Mugi
Wed Jan 29, 2020 8:43 pm
Forum: WIP
Topic: Flea Game and some help needed (demo)
Replies: 189
Views: 34073

Re: Flea Game and some help needed (demo)

i like the second one the most.
it's nice to have the cartridge in the picture, but the 3rd picture is way too generic and the 4th picture doesn't do justice for that amazing artwork.
by Mugi
Wed Jan 29, 2020 11:01 am
Forum: Misc
Topic: INL mapper 30 testing - > which nes console?
Replies: 14
Views: 3155

Re: INL mapper 30 testing - > which nes console?

yup, that's how it goes. It's simple because there are no region differences on the console aside the speed difference, so the game will just work as it is on both. you dont have to bother with region locks or anything because the carts are multiregion so just throw in the audio autodetection and ga...
by Mugi
Wed Jan 29, 2020 10:51 am
Forum: Misc
Topic: INL mapper 30 testing - > which nes console?
Replies: 14
Views: 3155

Re: INL mapper 30 testing - > which nes console?

you dont have to set anything in code to determine the region of the game, only difference that happens between PAL and NTSC is the speed it runs on (this is why PAL games are slower in general, because the console only runs at 50FPS instead of 60FPS) and the games have to be specifically programmed...
by Mugi
Wed Jan 29, 2020 9:51 am
Forum: Misc
Topic: INL mapper 30 testing - > which nes console?
Replies: 14
Views: 3155

Re: INL mapper 30 testing - > which nes console?

nesmaker games are not in ntsc format, they are in any format you want them to be. the sound engine is however hardcoded into NTSC mode, i posted a fix for that in this thread: http://nesmakers.com/viewtopic.php?f=39&t=2115 the INL cartridges are also multiregional, by default they are in NTSC mode,...
by Mugi
Tue Jan 28, 2020 8:58 pm
Forum: Ask For Help
Topic: Shooter Module - Boundaries for the screen? How to...
Replies: 20
Views: 1812

Re: Shooter Module - Boundaries for the screen? How to...

i believe ratronaut has a solution for the "sliding walls" in his space raft game. Not sure if he actually shared that code but you could ask him.