Search found 800 matches

by Mugi
Mon Jan 27, 2020 3:39 pm
Forum: Ask For Help
Topic: Movement while crouching
Replies: 7
Views: 657

Re: Movement while crouching

is your crouch an action state ?
if it is, you should be able to prevent movement simply by terminating the left/right input scripts when that action state is active.

something like

Code: Select all

GetCurrentActionType player1_object
CMP #$00 ; crouch action state here
BNE +
RTS
+
by Mugi
Sun Jan 26, 2020 3:42 pm
Forum: Finished Games & Demos
Topic: Mark of the Beast Demo
Replies: 17
Views: 4144

Re: Mark of the Beast Demo

i gave it another go and aside the usual nesmaker stuff (wonky ladders etc) theres couple bugs i found, - spamming buttons while colliding with a checkpoint completely tilts the character sprite. - you can "slide" while crouching and spamming attack button, which is kinda funny but sorta feels like ...
by Mugi
Sun Jan 26, 2020 3:10 pm
Forum: Ask For Help
Topic: How to Add Background Tiles?
Replies: 5
Views: 1265

Re: How to Add Background Tiles?

you'll get the hang of it sooner or later :P nes really has no layers to think of per se, so it's an easy thing to get used to. everything happens on a single plane, and the collisions define what is happening and how. only concept of layers one could really apply is the fact that sprites can be dra...
by Mugi
Sun Jan 26, 2020 3:06 pm
Forum: Finished Games & Demos
Topic: Mark of the Beast Demo
Replies: 17
Views: 4144

Re: Mark of the Beast Demo

i'll give it another go at some point. im fine with the whole walking through walls if it's for bonus content really, i man, some stuf is supposed to be hard to find, my comment was mostly geared towards that earlier build of the rom you had up where you had to find such a pathway in order to progre...
by Mugi
Sun Jan 26, 2020 11:06 am
Forum: Finished Games & Demos
Topic: Light From Within Demo
Replies: 71
Views: 14122

Re: Light From Within Demo

mapper 2 is a completely different mapper and does not support saving / loading (the mapper is not self flashing) that's like putting a lada engine into a ferrari and then being puzzzled at that it's slow :P as far as everdrive support goes, the flashcarts have different implementations of it and i ...
by Mugi
Sun Jan 26, 2020 11:03 am
Forum: Finished Games & Demos
Topic: Mark of the Beast Demo
Replies: 17
Views: 4144

Re: Mark of the Beast Demo

i was able to get to the weapon and few screens further from that but gave up after due to the fact that killing enemies takes so many hits and you only have like 6 bullets with no chance to refill, after that it's back to the good old fashioned avoiding. im also not really a fan of the cryptic walk...
by Mugi
Mon Jan 20, 2020 2:48 pm
Forum: Concepts
Topic: Co-Op Metroidvania
Replies: 4
Views: 2801

Re: Co-Op Metroidvania

as far as i know bat puncher is dropped and only the demo remains. Who knows though, maybe some day :P
by Mugi
Fri Jan 17, 2020 1:25 am
Forum: Ask For Help
Topic: Mapper 30 circuit board question
Replies: 9
Views: 698

Re: Mapper 30 circuit board question

there is technically a limit of how many times you can flash it.
it's somewhere between 200000 and 300000 so you should be fine for a few lifetimes :P
by Mugi
Thu Jan 16, 2020 7:56 pm
Forum: Ask For Help
Topic: Mapper 30 circuit board question
Replies: 9
Views: 698

Re: Mapper 30 circuit board question

well, considering the fact that the INL mapper 30 carts are what nesmaker games are designed to run on, i cant really see why they wouldn't be ideal for testing. everdrive is just an emulation of the mapper which may or may not be fully accurate, especially when we're talking about the flash saving ...
by Mugi
Mon Jan 13, 2020 11:10 am
Forum: WIP
Topic: Dimension Shift
Replies: 362
Views: 52145

Re: Dimension Shift

you can see snippets of the code every now and then on some older videos. it's not really anything mindblowing per-se. what you're seeing in this video is a portion of my weapondraw that does the actual sprite loads during attack. Its a fair bit different than the vanilla sprite weapon draw present ...