Search found 800 matches

by Mugi
Thu Dec 05, 2019 2:52 am
Forum: WIP
Topic: Dimension Shift
Replies: 362
Views: 52144

Re: Dimension Shift

well this took a while x_x
I wanted to do something a little overkill for the game over screen so i came up with this, but now looking back at it, i might just use it somewhere else, or atleast reuse it for something heh.
ani.gif
ani.gif (90.88 KiB) Viewed 1568 times
by Mugi
Tue Dec 03, 2019 4:26 pm
Forum: Ask For Help
Topic: Tile that allows function only while on Tile
Replies: 19
Views: 1974

Re: Tile that allows function only while on Tile

dale_coop wrote:
Tue Dec 03, 2019 1:30 pm
Yep, I hate that script >_<
i feel you. Dimesnionshift still has it too, but it's been on my list of "shit to get sent to oblivion" for a long time now. especialy since i dont use the ladders or whatnots anymore, so all it really does is extra problems :P
by Mugi
Tue Dec 03, 2019 12:30 pm
Forum: Ask For Help
Topic: Tile that allows function only while on Tile
Replies: 19
Views: 1974

Re: Tile that allows function only while on Tile

oh yes, the cursed extra controll script that always lurks there to destroy everything :P
well, same can be done to that file too thouhg, check for state 4, if state 4, dont run it.
by Mugi
Tue Dec 03, 2019 2:51 am
Forum: Ask For Help
Topic: Tile that allows function only while on Tile
Replies: 19
Views: 1974

Re: Tile that allows function only while on Tile

not exactly ignoring other inputs, but im assuming you want to ignore other movement while up is pressed in order for the character to stay in action state 4 ? if so, this is fairly easy to do, you simply need to add a check to the beginning of any input you want to ignore in state 4, as such: GetCu...
by Mugi
Sun Dec 01, 2019 6:58 pm
Forum: WIP
Topic: Dimension Shift
Replies: 362
Views: 52144

Re: Dimension Shift

now this is pretty neat. Digit2600 is spitting out awesome tracks for DS's soundtrack like no tomorrow and we're not huge fans of recycling music, but yeah... 16KB bleh... so little space, so many tracks. x_x here's a bankswitching capable GGsound playing music from 2 different banks. :) https://you...
by Mugi
Fri Nov 29, 2019 12:24 pm
Forum: WIP
Topic: Dimension Shift
Replies: 362
Views: 52144

Re: Dimension Shift

Oh, this feature is really nice! thanks. I actually remembered one of the photos you posted somewhere (facebook maybe) showing a little handheld for playing nes games, and I can imagine for such a small screen this could be usefull too, especially in our case since the lowercase font is really small.
by Mugi
Fri Nov 29, 2019 7:36 am
Forum: WIP
Topic: Dimension Shift
Replies: 362
Views: 52144

Re: Dimension Shift

hello overkill. we added a mode to switch cutscne dialog font between Normal text and CAPS TEXT. mostly because of the fact that the lowercase font is so small that it might have readability issues on smaller CRT's and/or when using RF on the console... also, because why not heh. game_200.png game_2...
by Mugi
Thu Nov 28, 2019 10:30 pm
Forum: WIP
Topic: Dimension Shift
Replies: 362
Views: 52144

Re: Dimension Shift

Im not going to post much about the stage layouts anymore at this point in development to try and avoid some excessive spoilers regarding whatever it is we're doing, but since i havent really documented literally anything from the game and it's evolution (literally no concept art or early sprite/til...
by Mugi
Thu Nov 28, 2019 8:42 pm
Forum: Misc
Topic: New Mapper30 boards UNROM512
Replies: 6
Views: 2519

Re: New Mapper30 boards UNROM512

i see.
thanks for checking it out. :)
by Mugi
Thu Nov 28, 2019 5:08 pm
Forum: Misc
Topic: New Mapper30 boards UNROM512
Replies: 6
Views: 2519

Re: New Mapper30 boards UNROM512

yeah, i saw it. the INL boards have the jumper too, but they also support setting the mirroring without soldering anything to the board. i use this with my own cartridge (nesmaker's flashing script is hardcoded to not change the mapper setting, so it has to be modified for that.) Paul gave me a scri...