Search found 686 matches

by Mugi
Tue Aug 27, 2019 2:24 pm
Forum: Ask For Help
Topic: Cutting up enemies?
Replies: 1
Views: 95

Re: Cutting up enemies?

that's propably the most logical way to do it.
unless you wish to try the other way around that the original enemy is actually 2 objects stacked on top of eachother (which is considerably harder to do.)
by Mugi
Tue Aug 27, 2019 2:38 am
Forum: Ask For Help
Topic: Screen Refusing to Scroll
Replies: 19
Views: 324

Re: Screen Refusing to Scroll

making the right edge tiles walkable fixes it is SOME cases. not all. it's a bit more involved than just an edge wrap in it's entirety and its really a sum of a lot of things. On one hand, it's related to collision, on the other hand it's related to wrapping of attribute tables, and thirdly it's rel...
by Mugi
Tue Aug 27, 2019 1:11 am
Forum: Ask For Help
Topic: Screen Refusing to Scroll
Replies: 19
Views: 324

Re: Screen Refusing to Scroll

the bug in question is in the collision code and it's related to the wrapping of nametables. Basically your invisible wall appears when the rightmost tile in your screen is a solid tile, and it's collision data is registered on the left side because of how the screen and screen attributes wrap. ther...
by Mugi
Tue Aug 27, 2019 12:10 am
Forum: Ask For Help
Topic: Screen Refusing to Scroll
Replies: 19
Views: 324

Re: Screen Refusing to Scroll

scrolling to left direction is extremely broken in the vanilla nesmaker engine and doing that will make you amongst other things run into all sorts of invisible walls depending on what actually exists at the right side of the screen. the map is not actually a square of 16x16 screens though, instead,...
by Mugi
Sun Aug 25, 2019 3:35 pm
Forum: WIP
Topic: Dimension Shift
Replies: 276
Views: 17305

Re: Dimension Shift

the composer is digit2600, the creator of Silver Island, which won the best composer prize on the Byte-off compo.
by Mugi
Sun Aug 25, 2019 3:33 pm
Forum: Ask For Help
Topic: understanding sound priorities
Replies: 19
Views: 386

Re: understanding sound priorities

no idea really.
im stuck using 4.1.4 for now so i do still need it myself, and im not aware of what actually changed with further versions.
by Mugi
Sun Aug 25, 2019 3:06 pm
Forum: Ask For Help
Topic: understanding sound priorities
Replies: 19
Views: 386

Re: understanding sound priorities

the python script is the official GGsound converter that is available in GGsound's github page.
the "fix" was simply someone took the python script and compiled it into a windows exe, so that you dont need python to run it.

the original thread is here: http://nesmakers.com/viewtopic.php?f=39&t=1919
by Mugi
Sun Aug 25, 2019 12:14 am
Forum: WIP
Topic: Dimension Shift
Replies: 276
Views: 17305

Re: Dimension Shift

well then.... we wanted to make the intro stage overkill, which is why we added a parallax on it amonst other things, but what would overkill be if it's not truly overkill ? well, now it's truly overkill. https://youtu.be/M2Tx9x42UVc the entire thing is now animated, the tree leaves move with the wi...
by Mugi
Sat Aug 24, 2019 1:17 pm
Forum: WIP
Topic: Dimension Shift
Replies: 276
Views: 17305

Re: Dimension Shift

I just realized that the last rom I actually shared from the game was the byte-off demo rom, which was a good while ago already, so I figured this would be fun to do. here's a side-by-side comparison video between the current build, and the byte-off demo rom, which quite nicely highlights some of th...
by Mugi
Fri Aug 23, 2019 6:35 pm
Forum: WIP
Topic: Dimension Shift
Replies: 276
Views: 17305

Re: Dimension Shift

old title screen < ------ > new title screen DimensionShift_v0.05_000.png game_045.png edit: added a little bit of space between the logo and the girl. this is pretty much the hackiest screen i have ever seen in a NES game lol. there are portions on the screen that scroll, each of them in different ...