Search found 711 matches

by Mugi
Mon Sep 02, 2019 9:33 pm
Forum: Ask For Help
Topic: 4.1.5 Adventure Module, Melee combat object not working.
Replies: 6
Views: 341

Re: 4.1.5 Adventure Module, Melee combat object not working.

sprite weapons can be made larger (and animated) but that involves quite a series of conditions to be written into predraw where the drawing of the sprite weapon happens, it's preferable that you branch the weapon draw code out of predraw and jsr into it if you're going to explore with that. that sa...
by Mugi
Sun Sep 01, 2019 11:45 pm
Forum: Introduce Yourself
Topic: Hi Everyone!
Replies: 3
Views: 144

Re: Hi Everyone!

welcome aboard. don't be shy with questions, that's what the community is for. as for the gut feeling you got from the reviews, sounds about right, just because you have a ready game engine, doesnt mean that it will be a cakewalk, but nesmaker does a pretty good job at giving you enough to make you ...
by Mugi
Sun Sep 01, 2019 11:42 pm
Forum: Scripts
Topic: BUG FIX & PATCH: Solves right-hand screen boundary transition problems
Replies: 9
Views: 836

Re: BUG FIX & PATCH: Solves right-hand screen boundary transition problems

as far as i know the bug still persists in all up to date versions and in all modules.
by Mugi
Sat Aug 31, 2019 4:36 pm
Forum: Ask For Help
Topic: Ignore input in select rooms?
Replies: 11
Views: 507

Re: Ignore input in select rooms?

newscreen is the room that is defined to be the destination to warp to, so it can be used to identify which screen you currently are in. alternatively there is a variable called currentScreen, but i stopped using it for some reason, so it propably returns crap data under certain conditions, i dont r...
by Mugi
Wed Aug 28, 2019 5:09 pm
Forum: WIP
Topic: Dimension Shift
Replies: 290
Views: 20063

Re: Dimension Shift

compression doesnt let you use more tiles on a tileset, it just takes less space when included to the rom, so I can make more tilesets.
by Mugi
Wed Aug 28, 2019 12:29 pm
Forum: WIP
Topic: Dimension Shift
Replies: 290
Views: 20063

Re: Dimension Shift

The mockup looks nice but there is no space for it. The waterfall uses a minimum of 3 metatiles, and maximum Of 6 if the splashing to the water is accounted. Current status of tileset has 0%free space. Same deal with the blue color, it could be done with just a second palette but no can do :P Thats ...
by Mugi
Wed Aug 28, 2019 1:12 am
Forum: WIP
Topic: Dimension Shift
Replies: 290
Views: 20063

Re: Dimension Shift

i considered that but i would have to get a new palette for that to differentiate them, and im out of options in that regard :P
i might tinker with the idea though...

edit: well, here's one attempt at it :P
game_068.png
game_068.png (7.41 KiB) Viewed 395 times
by Mugi
Wed Aug 28, 2019 12:24 am
Forum: WIP
Topic: Dimension Shift
Replies: 290
Views: 20063

Re: Dimension Shift

not really dragged down, but touching water cuts your movement speed in half, same applies to waterfalls, so jumping through them cuts your forward inertia. i was considering of removing it from the waterfalls actually, but it kinda adds a new element to the platforming in the cavern stages so it wi...
by Mugi
Wed Aug 28, 2019 12:08 am
Forum: WIP
Topic: Dimension Shift
Replies: 290
Views: 20063

Re: Dimension Shift

yeah....
it's a real shame this community is so stuck in facebook really, it's the most stupid media possible for this sort of thing, but can't be helped i guess..
by Mugi
Tue Aug 27, 2019 11:39 pm
Forum: WIP
Topic: Dimension Shift
Replies: 290
Views: 20063

Re: Dimension Shift

well in any case, here's the video i posted in FB earlier today, since youtube is approving again. https://www.youtube.com/watch?v=laR1IGdHO3c this one displays the current state of the intro and stage select, which are more or less complete (sounds are still wip) and the new additions listed above,...