Search found 686 matches

by Mugi
Sat Jan 05, 2019 1:12 pm
Forum: NESmaker Help
Topic: Idle animation not activating 4.1
Replies: 29
Views: 3340

Re: Idle animation not activating 4.1

ah yeah, it's because i removed the below code for the hardcoded "crouch" code. If you leave that in, you get a branch out of range with it. if you dont need that, here's my full file; ExtraInputControl: ;;; occasionally, there is input code that may be very specific, and it may be ;;; difficult to ...
by Mugi
Sat Jan 05, 2019 1:05 pm
Forum: NESmaker Help
Topic: Player doesn't spawn at all
Replies: 11
Views: 1227

Re: Player doesn't spawn at all

shouldn't be that, though im not using the HUD, so im not sure if that breaks it.
i dont have sprite zero set up (sprite hud works with predraw so no sprite zero) and my player spawns just fine o.o
by Mugi
Sat Jan 05, 2019 1:01 pm
Forum: WIP
Topic: Turtle Rescue
Replies: 108
Views: 18177

Re: Turtle Rescue

Thanks for the kind words! I've seen your project. You are not light years behind anyone! :) I don't know... having one room and semi-broken physics doesnt really account to much. I just want to get that part down first before i get on to level/monster/whatever designs. I have a pretty good idea of...
by Mugi
Sat Jan 05, 2019 11:20 am
Forum: NESmaker Help
Topic: Sprite Zero Detection for HUD at bottom of screen [4.1]
Replies: 5
Views: 614

Re: Sprite Zero Detection for HUD at bottom of screen [4.1]

you could try and put together a sprite hud. Jorotroid made an awesome sprite hud for 4.0.11 that displayed HP and i believe what he used as weapon energy meter (think bullets.) but im pretty sure more could be added to it with some extra code. I made a variation of the sprite HUD for HP that counts...
by Mugi
Sat Jan 05, 2019 10:15 am
Forum: Suggestions
Topic: Missing colours 2d and 3d in interface
Replies: 6
Views: 982

Re: Missing colours 2d and 3d in interface

those would be really nice to have yeah. I designed a tileset for my game prior to purchasing nesmaker, which i then had to scrap because of this exact issue. i googled a picture of nes palette and worked on that, but the colors were missing from nesmaker making 80% of my tileset useless (i tried fo...
by Mugi
Sat Jan 05, 2019 9:57 am
Forum: NESmaker Help
Topic: Idle animation not activating 4.1
Replies: 29
Views: 3340

Re: Idle animation not activating 4.1

I noticed this too and due to the changed mechanics of how 4.1.0 handles things it took me quite a while to fix all the animation problems. here's my assemblies for that, that make idle animation trigger correctly, and fixes jump to trigger when you walk off a ledge. these are not complete though, i...
by Mugi
Sat Jan 05, 2019 12:15 am
Forum: Software Support
Topic: Adventure Module Scrolling
Replies: 8
Views: 1081

Re: Adventure Module Scrolling

the way im currently planning to do mine is so that it works as a room-by-room game, but propably utilizes limited amounts of 1-directional scrolling on some parts. That way i can update it to bi-directional scroll later on and not waste time waiting for the scroll to happen. I have plans to abuse t...
by Mugi
Fri Jan 04, 2019 11:15 pm
Forum: NESmaker Help
Topic: Does two-way scrolling work at present?
Replies: 2
Views: 489

Re: Does two-way scrolling work at present?

short answer: no, it is not. longer answer: as Joe specifically said in the videos that accompanied the launch of 4.1.0, the module CAN do 2-directional scrolling, but is explicitly designed to only scroll into one direction (right.) the checkboxes in screen settings are there, so that you can make ...
by Mugi
Fri Jan 04, 2019 8:09 pm
Forum: Software Support
Topic: Issue with b_create_melee
Replies: 16
Views: 1788

Re: Issue with b_create_melee

kinda makes sense though, to not waste a game object on that.
i need to experiment with that for saving some of the object space (my player sprite literally ate my whole gameobjects bank.) i already had to move my sprite hud into the monster bank :P
by Mugi
Fri Jan 04, 2019 7:12 pm
Forum: WIP
Topic: Dimension Drive (working title)
Replies: 73
Views: 8843

Re: Dimension Drive (working title)

slowly getting back to where i was with DD here :) here's a (incredibly buggy) 2-way scrolling with sprite HUD ! https://www.youtube.com/watch?v=V1cc1yXip3s the HUD should be working with scrolling just fine, though i will have to test it a little more once i implement damage, monsters and attacking...