Search found 800 matches

by Mugi
Sat Jan 12, 2019 9:48 pm
Forum: WIP
Topic: Dimension Drive (working title)
Replies: 73
Views: 22434

Re: Dimension Drive (working title)

was a long night but here it is! i finally finished writing the code up for my stage selection and the entire screen framework is finally complete and implemented. have at it! https://youtu.be/DyTD5JXUtJk this is a screen with a cursor selectable warp location with unlimited multiwarps (you can inpu...
by Mugi
Sat Jan 12, 2019 6:54 pm
Forum: Suggestions
Topic: Better placing monsters taller than 16pixels
Replies: 4
Views: 2399

Re: Better placing monsters taller than 16pixels

i think the biggest problem this causes is the palcement of objects like my player, which is 3x3 tiles (24x24pixels) since you can only place objects on a 16x16 grid in nesmaker UI, the consequent effect is that my char is either always in the air or stuck to the floor as it's placed from it's head....
by Mugi
Sat Jan 12, 2019 12:18 am
Forum: WIP
Topic: Dimension Drive (working title)
Replies: 73
Views: 22434

Re: Dimension Drive (working title)

i haven't started learning that yet, but i will dig into famitracker at some point :) again though, im trying to keep up my workflow here and still working on mechanics and features. Creating the stage selection has been and still is really difficult, i've been forced to completely code my own funct...
by Mugi
Fri Jan 11, 2019 11:34 pm
Forum: WIP
Topic: Dimension Drive (working title)
Replies: 73
Views: 22434

Re: Dimension Drive (working title)

starting to get the look in i guess... im really out of ideas at the moment of how to make this look like (and what to put in the stage images :P) only basic layout is done, i'll have to decorate it a bit more once i get my code up and running for getting the extra graphics bank to work so that i ca...
by Mugi
Fri Jan 11, 2019 11:25 pm
Forum: Community Tutorials
Topic: [4.1] Projectiles in the platform module
Replies: 54
Views: 20295

Re: [4.1] Projectiles in the platform module

sanity checking the actionstates in a way that all the animations work as expected is a huge pain in the ass to do. basically you have to fill your input scripts (and/or post controller check script) with checks that if your char is in the air or shooting or X or Y it will have to set and release or...
by Mugi
Fri Jan 11, 2019 12:41 am
Forum: Code
Topic: attention sprite hud users
Replies: 3
Views: 2279

Re: attention sprite hud users

this was just a test implementation so it has a lot of room for improvement, but i wanted to demonstrate the basic idea here. (this is what i classify as an advanced use anyway. so if you're looking at this, chances are you know what you're doing.) but yeah, for example, predraw executes every frame...
by Mugi
Fri Jan 11, 2019 12:13 am
Forum: Code
Topic: attention sprite hud users
Replies: 3
Views: 2279

attention sprite hud users

we all (well, atleast i do) grieve the fact that we use a sprite hud that draws from object tiles or monster tiles, and meanwhile our large chunk of hud tiles sits allocated into the graphics bank, completely unused and inaccessible. here's my solution. there is this nifty macro called ChangeAllTile...
by Mugi
Thu Jan 10, 2019 8:27 pm
Forum: NESmaker Help
Topic: Player spawn code on screen warp ?
Replies: 2
Views: 631

Re: Player spawn code on screen warp ?

nevermind, i figured it out. (same thing everytime.... look for something for 3 hours, and when you finally ask for help, you find it 2 seconds later -_-) just for the sake of clarification, here's what i created. 1) i made a new variable called "stageSelectTrigger" 2) i added a code to warp tiles, ...
by Mugi
Thu Jan 10, 2019 7:52 pm
Forum: NESmaker Help
Topic: Player spawn code on screen warp ?
Replies: 2
Views: 631

Player spawn code on screen warp ?

....I can't seem to locate this. What im doing here is that i created a trigger system that allows me to identify if i am on a specific screen in my game, and im trying to change the way the player spawns when a specific screen is warped into, but i cant see to find where the code involving this act...
by Mugi
Thu Jan 10, 2019 3:58 pm
Forum: WIP
Topic: survival horror demo
Replies: 73
Views: 20341

Re: survival horror demo

:D