Commissions

CutterCross

Active member
I probably should have mentioned this on here sooner, but I'm available for music commissions!

You can search for my music here!
Youtube: https://www.youtube.com/channel/UCHXqT6BNFn46mvIeCKDz6PA/featured
Soundcloud: https://soundcloud.com/paul-haas-752206774

I do work within GGsound limitations. If you're interested in commissioning me send me a private message on here or at my email: hyperwirestudios@gmail.com

Thank you!
 

Mihoshi20

Member
CutterCross said:
I probably should have mentioned this on here sooner, but I'm available for music commissions!

You can search for my music here!
Youtube: https://www.youtube.com/channel/UCHXqT6BNFn46mvIeCKDz6PA/featured
Soundcloud: https://soundcloud.com/paul-haas-752206774

I do work within GGsound limitations. If you're interested in commissioning me send me a private message on here or at my email: hyperwirestudios@gmail.com

Thank you!

You make me wish I had a project that was far enough along to need a composer, NES or otherwise, but I'll for sure keep you in mind for when I do.
 

CutterCross

Active member
Mihoshi20 said:
You make me wish I had a project that was far enough along to need a composer, NES or otherwise, but I'll for sure keep you in mind for when I do.
Why thank you! It really means a lot to me!
 
"You make me wish I had a project that was far enough along to need a composer, NES or otherwise, but I'll for sure keep you in mind for when I do."


Never too early to get started on music. Kinda nice having a piece or two to keep ya motivated!
 

Mihoshi20

Member
Tengen Games North said:
"You make me wish I had a project that was far enough along to need a composer, NES or otherwise, but I'll for sure keep you in mind for when I do."


Never too early to get started on music. Kinda nice having a piece or two to keep ya motivated!

Eh true, you do have a point there. But right now I'm just working on proof of concepts and getting familiar with the engine. Probably won't make anything serious until come august when the public release launches.
 
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