possible to use one module as base and add in scripts from another?

So here's what I'm doing for a NES Game soon as the horizontal shooter is released it's like this concept

I'm making a game that needs one as base like Horizontal shooter in space and then when that's completed it goes into a platformer state like on a planet and explore.

So it's this

space shooter ---> goes into a planet as platformer.

it's basically an adventure platformer about a female space explorer
 

chronosv2

New member
So long as all the code could fit onto the cartridge it'd be possible. The main issue would be having a variable to switch between the two modes, and trying to share as much code between them.
The more features you want to add, the more limitations you're going to run into.

Though since both would be using a side-scrolling engine, the main thing would be forcing auto-scroll and toggling gravity on/off, maybe? It's probably way more complicated than that but it's an idea.

In the end we'll need to see what 4.1.0 brings to know how feasible this is.
 
That's my plan it just cannot be one thing take Zelda two it's a top view and then whereever you go or those cookie cutter cutouts touch you it becomes a side scroller so it's like a zelda 2 game - for gravity it can be modded player physics
 
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