Questions about engine and Four Score

TheNopeTrain
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Questions about engine and Four Score

Post by TheNopeTrain » Fri Sep 07, 2018 12:43 am

I want to make a Smash Bros. NES game, and I have a few questions. Would it be possible to use the NES four-score, and what would be the best style/engine to base it off of? I kind of imagine a platform-fighting engine, but would that be possible to make? Thanks in advance.
Joe_Cracker
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Joined: Fri Aug 10, 2018 1:32 am

Re: Questions about engine and Four Score

Post by Joe_Cracker » Fri Sep 07, 2018 11:56 pm

For that you need to wait until the fighting engine module is ready so far we got adventure and platform
TheNopeTrain
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Re: Questions about engine and Four Score

Post by TheNopeTrain » Sat Sep 08, 2018 5:26 pm

Joe_Cracker wrote:
Fri Sep 07, 2018 11:56 pm
For that you need to wait until the fighting engine module is ready so far we got adventure and platform
Is there any information as to when the fighting engine module is coming out?
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MistSonata
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Joined: Fri Feb 16, 2018 7:10 am

Re: Questions about engine and Four Score

Post by MistSonata » Sat Sep 08, 2018 7:23 pm

TheNopeTrain wrote:
Sat Sep 08, 2018 5:26 pm
Joe_Cracker wrote:
Fri Sep 07, 2018 11:56 pm
For that you need to wait until the fighting engine module is ready so far we got adventure and platform
Is there any information as to when the fighting engine module is coming out?
There's no fighting game module planned. The closest thing is the "brawler" module, which is for beat-em-up games like Double Dragon, which is probably much closer to what you're looking for. A smash bros-like game is probably also going to be super complicated, so you've got your work cut out for you. I'd recommend learning 6502 assembly if you haven't started already.
TheNopeTrain
Posts: 5
Joined: Fri Sep 07, 2018 12:20 am

Re: Questions about engine and Four Score

Post by TheNopeTrain » Sat Sep 08, 2018 7:27 pm

MistSonata wrote:
Sat Sep 08, 2018 7:23 pm
TheNopeTrain wrote:
Sat Sep 08, 2018 5:26 pm
Joe_Cracker wrote:
Fri Sep 07, 2018 11:56 pm
For that you need to wait until the fighting engine module is ready so far we got adventure and platform
Is there any information as to when the fighting engine module is coming out?
There's no fighting game module planned. The closest thing is the "brawler" module, which is for beat-em-up games like Double Dragon, which is probably much closer to what you're looking for. A smash bros-like game is probably also going to be super complicated, so you've got your work cut out for you. I'd recommend learning 6502 assembly if you haven't started already.
Alright! Thanks!
Joe_Cracker
Posts: 22
Joined: Fri Aug 10, 2018 1:32 am

Re: Questions about engine and Four Score

Post by Joe_Cracker » Sun Sep 09, 2018 6:02 am

MistSonata wrote:
Sat Sep 08, 2018 7:23 pm
TheNopeTrain wrote:
Sat Sep 08, 2018 5:26 pm
Joe_Cracker wrote:
Fri Sep 07, 2018 11:56 pm
For that you need to wait until the fighting engine module is ready so far we got adventure and platform
Is there any information as to when the fighting engine module is coming out?
There's no fighting game module planned. The closest thing is the "brawler" module, which is for beat-em-up games like Double Dragon, which is probably much closer to what you're looking for. A smash bros-like game is probably also going to be super complicated, so you've got your work cut out for you. I'd recommend learning 6502 assembly if you haven't started already.
That sounds pretty surprising. We already have FPGA NES clones with 4 score support built in. Can 6502 assembly be used in concert with a game made in NES Maker?
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MistSonata
Posts: 318
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Re: Questions about engine and Four Score

Post by MistSonata » Sun Sep 09, 2018 6:33 am

Joe_Cracker wrote:
Sun Sep 09, 2018 6:02 am
That sounds pretty surprising. We already have FPGA NES clones with 4 score support built in. Can 6502 assembly be used in concert with a game made in NES Maker?
Not sure what you're asking. 6502 assembly is the language that NES games are written in, NESmaker source code included.
Joe_Cracker
Posts: 22
Joined: Fri Aug 10, 2018 1:32 am

Re: Questions about engine and Four Score

Post by Joe_Cracker » Sun Sep 09, 2018 6:58 am

MistSonata wrote:
Sun Sep 09, 2018 6:33 am
Joe_Cracker wrote:
Sun Sep 09, 2018 6:02 am
That sounds pretty surprising. We already have FPGA NES clones with 4 score support built in. Can 6502 assembly be used in concert with a game made in NES Maker?
Not sure what you're asking. 6502 assembly is the language that NES games are written in, NESmaker source code included.
A 6502 assembly window in it would make it to where experienced homebrew designers could use it and not fully rely on typing everything over and over again. I've looked at NES Maker, and I don't see so far a way currently to do it. We may have to to wait until like 5.0
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MistSonata
Posts: 318
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Re: Questions about engine and Four Score

Post by MistSonata » Sun Sep 09, 2018 7:02 am

Joe_Cracker wrote:
Sun Sep 09, 2018 6:58 am
MistSonata wrote:
Sun Sep 09, 2018 6:33 am
Joe_Cracker wrote:
Sun Sep 09, 2018 6:02 am
That sounds pretty surprising. We already have FPGA NES clones with 4 score support built in. Can 6502 assembly be used in concert with a game made in NES Maker?
Not sure what you're asking. 6502 assembly is the language that NES games are written in, NESmaker source code included.
A 6502 assembly window in it would make it to where experienced homebrew designers could use it and not fully rely on typing everything over and over again. I've looked at NES Maker, and I don't see so far a way currently to do it. We may have to to wait until like 5.0
The NESmaker game source code (not the NESmaker tool itself) is already fully editable. The code is sectioned off into separate files, but it's all there and you can open each one in Notepad++ and edit it.
Joe_Cracker
Posts: 22
Joined: Fri Aug 10, 2018 1:32 am

Re: Questions about engine and Four Score

Post by Joe_Cracker » Sun Sep 09, 2018 7:18 am

MistSonata wrote:
Sun Sep 09, 2018 7:02 am
Joe_Cracker wrote:
Sun Sep 09, 2018 6:58 am
MistSonata wrote:
Sun Sep 09, 2018 6:33 am


Not sure what you're asking. 6502 assembly is the language that NES games are written in, NESmaker source code included.
A 6502 assembly window in it would make it to where experienced homebrew designers could use it and not fully rely on typing everything over and over again. I've looked at NES Maker, and I don't see so far a way currently to do it. We may have to to wait until like 5.0
The NESmaker game source code (not the NESmaker tool itself) is already fully editable. The code is sectioned off into separate files, but it's all there and you can open each one in Notepad++ and edit it.
That's one way to do it. If 4 score ain't supported by the time brawler module is ready then that would be your only way in. Someone might be working on a 4 score script right now.
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