For those of you who feel confident with your awesome NESmaking skills and are looking for a challenge to test your brain and bend the module to fit your will....
Here are some logical *next step* challenges. There is no single way to do these things, so if you figure out good tricks, make sure to share a video showing them off, and let the community know how you accomplished them!
1) Boss Room (difficulty : easy)
Make a room that locks you in with monster blocks until you defeat the big bad...you can't proceed until you've been victorious in your battle!
2) Big boss! (difficulty : easy)
Make a big monster using tile graphics with a small interactive area that uses actual objects. Use monster blocks for the tile types to make the whole monster go away when you defeat him!
3) Signs (difficulty : easy)
Very simple. Make a graphic for a sign as a background tile, but use an invisible NPC type monster placed in front of it so a user can "read the sign".
4) Ammo/Magic Meter (difficulty : medium)
You've learned a bit about working with hud variables. Make a new variable for ammo or magic. Make it so that you can only shoot while this meter has a value greater than zero. Additionally, you'll need to find a way to refill this meter, so you'll have to make an ammo powerup as well.
5) New weapons (difficulty : medium-hard)
Make powerups that give your player different weapons. We won't even worry about *changing* the weapons once you get them...think more like Contra, where you get different guns when you pick up a projectile, or Castlevania where you have use of different items after colliding with them.
6) Shops (difficulty : hard)
Make some sort of shop system. Be able to use collected currency to purchase things...keys, health, a weapon...whatever. There is no single way to do this. There are many ways to do this. So this might get interesting to see how you approach it!
Here are some logical *next step* challenges. There is no single way to do these things, so if you figure out good tricks, make sure to share a video showing them off, and let the community know how you accomplished them!
1) Boss Room (difficulty : easy)
Make a room that locks you in with monster blocks until you defeat the big bad...you can't proceed until you've been victorious in your battle!
2) Big boss! (difficulty : easy)
Make a big monster using tile graphics with a small interactive area that uses actual objects. Use monster blocks for the tile types to make the whole monster go away when you defeat him!
3) Signs (difficulty : easy)
Very simple. Make a graphic for a sign as a background tile, but use an invisible NPC type monster placed in front of it so a user can "read the sign".
4) Ammo/Magic Meter (difficulty : medium)
You've learned a bit about working with hud variables. Make a new variable for ammo or magic. Make it so that you can only shoot while this meter has a value greater than zero. Additionally, you'll need to find a way to refill this meter, so you'll have to make an ammo powerup as well.
5) New weapons (difficulty : medium-hard)
Make powerups that give your player different weapons. We won't even worry about *changing* the weapons once you get them...think more like Contra, where you get different guns when you pick up a projectile, or Castlevania where you have use of different items after colliding with them.
6) Shops (difficulty : hard)
Make some sort of shop system. Be able to use collected currency to purchase things...keys, health, a weapon...whatever. There is no single way to do this. There are many ways to do this. So this might get interesting to see how you approach it!