Stage Complete

TubbieRanger

New member
Is there a way to make like a "Stage Complete" Screen that when hitting like A or Start will take you to a choosen screen?
 
That might be something you would have to program bbn in, but if you designed screens and followed the cutter cross tutorial on cut scenes you could make a screen run that way.
 

cargo

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TubbieRanger said:
Is there a way to make like a "Stage Complete" Screen that when hitting like A or Start will take you to a choosen screen?
Yes you can but it's complicated at this current version (4.0.11).

The easiest way would be to use background tiles with 8-bit text or some cool text graphics, but that's not always an option.

You could adapt CutterCross's cutscene techniques to display a textbox instead of manipulating sprites. Have your text declared on a text group and assigned to a monster group for that specific screen. Then add some custom code to:

+ trigger the textbox automatically without user input. You can use your player to drop on a custom tile that triggers this action. This also implies you need a way to hide the player (eg, add an animation with empty sprites).
+ count time (at this point in time NESMaker doesn't have user timers). Maybe have a monster move at a speed low enough to last a few seconds. This would also involve modifying the draw textbox routines to continue updating objects while the textbox is on.
+ trigger turning off the textbox. If using a moving monster then write a custom script for triggering this on "solid object reaction". At this script you could also...
+ Warp to another screen.

In both approaches you could display the textbox on the current screen or reserve a special screen in your overworld/underworld map for title cards.

EDIT: If you want the player to press a button to turn off the "Stage Complete" text then make a screen with a tile trigger and hide the player if you want.
 
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