Easy Castlevania axe throwing arc

WillElm

New member
Posting for newbies like me. This is basic stuff but it can help you learn that you can use ai behaviors on any object, including your weapon...and the castlevania axe is just a good game mechanic. Just put the monster jump code into AI behaviors, then assign it as a behavior to your projectile.

1. Get your attack working.

2. Make a new script with the code below.

Code:
    LDA #$00
    SEC
    SBC #$04  ;; <-- jump value
    STA Object_v_speed_hi,x

3. Assign it to AI behaviors in your script settings.

4. Go to your projectile's object details.

5. Go to the actions tab and select the correct action from the drag down menu.
 
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