Raftronaut
Member
I'd like to duplicate the monsters unlock scroll function in my shooter module screen flags and modify it to unlock scrolling after all powerups on screen have been collected. I would like replace the "screen scrolls L" flag for this function, which is number Six down in my screen flags list (which I understand needs to be counted form the bottom in hex making the number two. I have zero ASM experience, but after watching the Bits and Flags tutorial I assume I will need to:
-Change Project labels->screenflags->Screen Scrolls L *change to: Powerups unlock scroll
-Modify the scroll script under bit 02 (for the corresponding flag slot) to tell the system to resume scrolling after all powerups are collected.
Is my logic here correct? Or do I need to create a new macro to tell the system to begin scrolling after powerups are checked, and then update the scrolling script for BIT 02 to point to that macro?
-Change Project labels->screenflags->Screen Scrolls L *change to: Powerups unlock scroll
-Modify the scroll script under bit 02 (for the corresponding flag slot) to tell the system to resume scrolling after all powerups are collected.
Is my logic here correct? Or do I need to create a new macro to tell the system to begin scrolling after powerups are checked, and then update the scrolling script for BIT 02 to point to that macro?