[4.1.5] Default PathTile Files point to the wrong bitmaps

BinaryLab

New member
Just noticed that, out of a fresh installation of NESmaker, the default PathTile00 file is the one located at the graphics assets folder, the ones that are supposed to be black and are copied to new projects. Of course, it is something easy to fix but it took me a while to figure out why the path inside my own project were not visible on the Path Info screen.
 
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