Jimmy script dropdown in objects

digit2600

Member
This is an idea I stole from the old macromedia flash, one that I always thought helped simplify scripting for the average coder.

Flash had "movie clip" objects that function similarly to nesmaker objects, but had one thing that made it super easy to Jimmy scripts, force code and otherwise do tricky things that would have been a pain to do from an "external " script.

It let you write the code on the object itself.

What I'm proposing here is an extra dropdown menu in the object actions ..or is it details... that will create a blank script specifically for interaction with that object alone that will when compiled redirect its location wherever it belongs in the main game code.

I think this would be very useful for quick problem solving, as well be of great use to both coders and non coders looking to get their feet wet but not knowing where to start.
 
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