Allow defining more than one byte for user variables.

Mugi

Member
today i learned the hard way that NESmaker sets all the defined user variables to 1 byte, and if you manually add things to the file that stores the user variables, it will get overwritten by the UI everytime you compile the project.

as such, may we please have the same button for user vars that the overflow ram has that allows defining how many bytes a variable uses.
having to randomly stuff custom vars into overflow ram just for the sake of it makes it a mess.
 

digit2600

Member
I actually just found this out as well... I think,
I tried to store both my jordans and my holy soaker in my subweapons var as 00000001 and 00000010... And the holy soaker just ended up overwriting the jordans...blah.
 
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