Mugi
Member
today i learned the hard way that NESmaker sets all the defined user variables to 1 byte, and if you manually add things to the file that stores the user variables, it will get overwritten by the UI everytime you compile the project.
as such, may we please have the same button for user vars that the overflow ram has that allows defining how many bytes a variable uses.
having to randomly stuff custom vars into overflow ram just for the sake of it makes it a mess.
as such, may we please have the same button for user vars that the overflow ram has that allows defining how many bytes a variable uses.
having to randomly stuff custom vars into overflow ram just for the sake of it makes it a mess.