Turtle Rescue

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jsherman
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Re: Turtle Rescue

Post by jsherman » Mon Sep 24, 2018 10:32 am

Toby is visiting new locations including an aquarium. Once animated tiles are introduced, these should really pop with sea life. Until then, I'm using NPCs.
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"Turtle Rescue" updates can be found here: viewtopic.php?f=13&t=112
For more in-depth updates, please follow GossipTurtle on Twitter! https://twitter.com/TurtleRescueNES
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dale_coop
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Re: Turtle Rescue

Post by dale_coop » Mon Sep 24, 2018 10:48 am

Oh wow, awsome!
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Sorry about my poor english
All I need: A Damn Fine Cup of Coffee
My games: PRESS START GAME / UNDERGROUND ADVENTURE / UNDERGROUND ADVENTURE (Arcade version - Byte-Off-2019)
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jsherman
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Re: Turtle Rescue

Post by jsherman » Sat Oct 06, 2018 7:25 pm

Sorry for the lack of updates. With 4.1.0 on the horizon, I'm expecting to have to rebuild my game, so I have not invested a lot of time in level design only to have to do it all over again. I have been working on a new boss character and building other sprites that will easily move into the next edition.

As I've learned from earlier total rebuilds, somehow you get smarter and become more efficient with your limited workspace. I've found I can do more on a screen that I originally thought, and now rethinking how I want to layout my graphic banks for efficiency. All boring stuff for the player who never sees it, but things that will make my life easier as I build screens.

So until the next big update, here's a GIF of Toby wandering atop the Turtle Rescue logo.
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"Turtle Rescue" updates can be found here: viewtopic.php?f=13&t=112
For more in-depth updates, please follow GossipTurtle on Twitter! https://twitter.com/TurtleRescueNES
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stevenshepherd
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Re: Turtle Rescue

Post by stevenshepherd » Sat Oct 06, 2018 7:52 pm

Haha very nice :) I think a lot of us are in the same boat and why there hasn't been a ton of activity here (or less than usual). We're all waiting for the next version.
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dale_coop
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Re: Turtle Rescue

Post by dale_coop » Sat Oct 06, 2018 7:57 pm

Exactly... this 4.1 is really waited ;)
-----
Sorry about my poor english
All I need: A Damn Fine Cup of Coffee
My games: PRESS START GAME / UNDERGROUND ADVENTURE / UNDERGROUND ADVENTURE (Arcade version - Byte-Off-2019)
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jsherman
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Re: Turtle Rescue

Post by jsherman » Sun Oct 14, 2018 6:25 pm

Another weekend, another animated GIF!

Today, Toby decided to take a stroll to a lighthouse. There were some pesky seagulls there trying to ruin his peaceful day, so Toby gave them a taste of his yo-yo. But what is with that "star" block and where does it lead Toby? To be continued...
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"Turtle Rescue" updates can be found here: viewtopic.php?f=13&t=112
For more in-depth updates, please follow GossipTurtle on Twitter! https://twitter.com/TurtleRescueNES
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Dirk
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Re: Turtle Rescue

Post by Dirk » Sun Oct 14, 2018 8:25 pm

Cool! Did you make tall sprites or are the shadows extra sprites?
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Disclaimer: English is not my first language, so mistakes are bound to happen.
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jsherman
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Re: Turtle Rescue

Post by jsherman » Sun Oct 14, 2018 8:31 pm

Dirk wrote:
Sun Oct 14, 2018 8:25 pm
Cool! Did you make tall sprites or are the shadows extra sprites?
Thanks! The shadows and birds are all one monster. The only time the birds can attack, as well as be vulnerable to attack, are when they have lowered themselves to the ground.
"Turtle Rescue" updates can be found here: viewtopic.php?f=13&t=112
For more in-depth updates, please follow GossipTurtle on Twitter! https://twitter.com/TurtleRescueNES
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dale_coop
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Re: Turtle Rescue

Post by dale_coop » Sun Oct 14, 2018 8:37 pm

The result is really cool, indeed!
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Sorry about my poor english
All I need: A Damn Fine Cup of Coffee
My games: PRESS START GAME / UNDERGROUND ADVENTURE / UNDERGROUND ADVENTURE (Arcade version - Byte-Off-2019)
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Dirk
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Re: Turtle Rescue

Post by Dirk » Sun Oct 14, 2018 9:16 pm

@jsherman: Nice, thanks for the explanation. I might introduce bird enemies too and was wondering how to handle them. I think I'll go the same route.
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Disclaimer: English is not my first language, so mistakes are bound to happen.
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