Labyrinth of Yggdrasil

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del inf3rno
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Re: Labyrinth of Yggdrasil

Post by del inf3rno » Sat Nov 10, 2018 6:45 am

I made a working title screen. Just getting the layout first.

Image
Check out my WIP project Labyrinth of Yggdrasil
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dale_coop
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Re: Labyrinth of Yggdrasil

Post by dale_coop » Sat Nov 10, 2018 10:46 am

del inf3rno wrote:
Fri Nov 09, 2018 10:39 pm
dale_coop wrote:
Fri Nov 09, 2018 8:47 pm
Great graphics, the player is a little too slow for me (...but it's a personal taste). It's a very good start, promising!
I will follow your WIP and will enjoy playing & exploring your first level when finished <3
Thank you very much! The slow walk is a design decision for combat and exploration, hard to see now but think Castlevania pace. Plus did you try holding B to run?
Yeah I understand... as I wrote it is just a personal taste.
In fact I played the whole exploration holding B :P
-----
Sorry about my poor english
All I need: A Damn Fine Cup of Coffee
My games: PRESS START GAME / UNDERGROUND ADVENTURE / UNDERGROUND ADVENTURE (Arcade version - Byte-Off-2019)
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dale_coop
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Re: Labyrinth of Yggdrasil

Post by dale_coop » Sat Nov 10, 2018 10:46 am

del inf3rno wrote:
Sat Nov 10, 2018 6:45 am
I made a working title screen. Just getting the layout first.

Image
Great start screen!
-----
Sorry about my poor english
All I need: A Damn Fine Cup of Coffee
My games: PRESS START GAME / UNDERGROUND ADVENTURE / UNDERGROUND ADVENTURE (Arcade version - Byte-Off-2019)
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Dirk
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Re: Labyrinth of Yggdrasil

Post by Dirk » Sat Nov 10, 2018 10:56 am

Yes, that start screen looks nice!
-----
Disclaimer: English is not my first language, so mistakes are bound to happen.
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del inf3rno
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Re: Labyrinth of Yggdrasil

Post by del inf3rno » Sat Nov 10, 2018 6:06 pm

New build with Title screen and small adjustments to jump mechanics thanks to info from the boards. Thank you MistSonata and WolfMerrick. I will update OP with updated versions from now on. My next step would be to include WolfMerrick's double jump code although I will have to do it manually as his files that he posted are no longer available.

DEMO_111018
Check out my WIP project Labyrinth of Yggdrasil
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jorotroid
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Re: Labyrinth of Yggdrasil

Post by jorotroid » Sun Nov 11, 2018 11:34 am

Nice art! I particularly like your player character. Your premise sounds cool, too.
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del inf3rno
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Re: Labyrinth of Yggdrasil

Post by del inf3rno » Sun Nov 11, 2018 11:46 pm

dale_coop wrote:
Sat Nov 10, 2018 10:46 am
Great start screen!
Dirk wrote:
Sat Nov 10, 2018 10:56 am
Yes, that start screen looks nice!
jorotroid wrote:
Sun Nov 11, 2018 11:34 am
Nice art! I particularly like your player character. Your premise sounds cool, too.
Thanks guys!
Check out my WIP project Labyrinth of Yggdrasil
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del inf3rno
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Re: Labyrinth of Yggdrasil

Post by del inf3rno » Sun Nov 11, 2018 11:51 pm

I have a small issue with NES screen tool, Well not necessarily the tool but my image's palette is messed up and I dont know how to fix it without manually going in and changing the colors by pixel which I dont feel like doing lol.

Heres a screen of what I am talking about. The highlight and background are swapped on the palette. So what I load the game the start screen has the highlight as the borders if I'm not in windowed mode. I cant just do a fill because that would lose the information for the other color.

Image
Check out my WIP project Labyrinth of Yggdrasil
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jorotroid
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Re: Labyrinth of Yggdrasil

Post by jorotroid » Mon Nov 12, 2018 12:08 am

Try going to Patterns>SwapColors. Keep clicking the numbered buttons to say which color slot the currently assign colors should move to.
Last edited by jorotroid on Mon Nov 12, 2018 12:11 am, edited 1 time in total.
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del inf3rno
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Re: Labyrinth of Yggdrasil

Post by del inf3rno » Mon Nov 12, 2018 12:10 am

jorotroid wrote:
Mon Nov 12, 2018 12:08 am
Try going to Patterns>SwapColors. Keep clicking the numbered buttons until to say which color slot the currently assign colors should move to.
Exactly what I was looking for thank you!
Check out my WIP project Labyrinth of Yggdrasil
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