Bullet Bros Nes

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drdocker
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Bullet Bros Nes

Post by drdocker » Wed Nov 28, 2018 12:08 am

I've been working on a full Bullet Bros game for the last 4 years using Unity but NesMaker has got me hooked! I've decided to make an nes version that I'll include with the game via unlock or maybe some kind of easter egg. Here is a screenshot and early gameplay footage.

Video Link:
https://youtu.be/Dm18w5GPiVU

BulletBros_Nes_Screen01.png
BulletBros_Nes_Screen01.png (16.28 KiB) Viewed 1592 times
Last edited by drdocker on Thu Nov 29, 2018 7:07 pm, edited 1 time in total.
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del inf3rno
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Re: Bullet Bros Nes

Post by del inf3rno » Wed Nov 28, 2018 1:44 am

Very cool! You're tileset is great and flows seamlessly. The character movement is nice and smooth as well. What kind of enemies do you have planned? And welcome to the boards!
Check out my WIP project Labyrinth of Yggdrasil
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Redherring32
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Re: Bullet Bros Nes

Post by Redherring32 » Wed Nov 28, 2018 4:59 am

Sweet graphics,
I would compliment the colors, but what do I know about color... :lol:
Anyway great work, can't wait to play the demo!
My current WIP game: Shadow: An Adventure In Monochrome, you can also find me over at the Community Discord.
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dale_coop
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Re: Bullet Bros Nes

Post by dale_coop » Wed Nov 28, 2018 1:07 pm

Really, really love the colors too!
(I might steal your color palettes and re-use them, one day... if you agree ;))
-----
Sorry about my poor english
All I need: A Damn Fine Cup of Coffee
My games: PRESS START GAME / UNDERGROUND ADVENTURE / UNDERGROUND ADVENTURE (Arcade version - Byte-Off-2019)
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drdocker
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Re: Bullet Bros Nes

Post by drdocker » Wed Nov 28, 2018 11:19 pm

del inf3rno wrote:
Wed Nov 28, 2018 1:44 am
Very cool! You're tileset is great and flows seamlessly. The character movement is nice and smooth as well. What kind of enemies do you have planned? And welcome to the boards!
Thanks del inf3rno, for enemies I'll probably start with some kind of grunt soldier fodder and maybe some variety of turrets. I'm a little worried with my large sprite size that I'll get some crazy flickering.

Redherring32 wrote:
Wed Nov 28, 2018 4:59 am
Sweet graphics,
I would compliment the colors, but what do I know about color... :lol:
Anyway great work, can't wait to play the demo!
Thanks Redherring32, ha took me a sec to get the joke then I saw your game. Totally awesome btw!
dale_coop wrote:
Wed Nov 28, 2018 1:07 pm
Really, really love the colors too!
(I might steal your color palettes and re-use them, one day... if you agree ;))
Thanks Dale, of course use the palette. Was having trouble getting the look that I wanted until I made the transparent color the dark green. Let me use an extra color on all the other tiles but did clamp my value range a bit.
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Redherring32
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Re: Bullet Bros Nes

Post by Redherring32 » Wed Nov 28, 2018 11:36 pm

Thanks doc!
My game does have less visual appeal than most, but I love it.
Also, can't wait to see what enemies you come up with!
My current WIP game: Shadow: An Adventure In Monochrome, you can also find me over at the Community Discord.
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jorotroid
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Re: Bullet Bros Nes

Post by jorotroid » Thu Nov 29, 2018 11:09 am

Looks great! Am I right to assume that the grass, vine, and bricks are made with paths?
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stevenshepherd
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Re: Bullet Bros Nes

Post by stevenshepherd » Thu Nov 29, 2018 4:18 pm

I was thinking the same thing. The darker stone looks like paths. If so, great use of paths and a few other tiles to create the perception of so much variety!
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drdocker
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Re: Bullet Bros Nes

Post by drdocker » Thu Nov 29, 2018 7:14 pm

Thanks jorotroid and steven! Yes, I've been trying to see how much I can take advantage of paths to free up more tile space. The hardest part is getting a middle tile that doesn't repeat like crazy.
Path_Screen.jpg
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stevenshepherd
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Re: Bullet Bros Nes

Post by stevenshepherd » Sat Dec 01, 2018 8:48 pm

Yes i know what you mean. The middle one is a pain to work with
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