Mugi
Member
slowly chugging in more and more of the little things that needs to get done.
- started working on a second tileset now (intro stage, around 50% done)
- fixed numerous issues from stage selection and warp system (monsters were triggering the warp crystal lol)
- fixed sprite parenting on the character in stage seletion (no more glitched hair)
- attack and crouch attack are implemented (still need jump attack and input sanitizing)
grab a test rom with a 5-screen long "level". the crystal at the end takes you to stage select which works, but each stage you warp into is just an empty room and a crystal to get back to the selection room.
i used it for testing the warp code and since i have no levels yet, doesnt really serve any purpose to do anything more to it yet.
test rom (20.01.2019): http://dev9.blacklabel-translations.com/scrn/dd/dimensiondrive_20.01.2019.nes
and just for myself:
Engine:
- powerups - not sure if happening
- companion (possibly permanent) - in progress
- scrolling stages - well.... sort of (bi-directional scrolling in progress)
- animated background tiles - working (cpu hog)
- stage selection, with possibility to revisit stages - complete
- health platforms - working (buggy tile animation, keeps resetting on room re-entry)
- wall-grab tile - not started
graphics:
player - complete
enemy graphics - 1/??? done (lol)
intro stage - in progress (50%)
cavern stage - not started
temple stage - complete
??? stage - not started
??? stage - not started
??? stage - not started
final stage - not started
- started working on a second tileset now (intro stage, around 50% done)
- fixed numerous issues from stage selection and warp system (monsters were triggering the warp crystal lol)
- fixed sprite parenting on the character in stage seletion (no more glitched hair)
- attack and crouch attack are implemented (still need jump attack and input sanitizing)
grab a test rom with a 5-screen long "level". the crystal at the end takes you to stage select which works, but each stage you warp into is just an empty room and a crystal to get back to the selection room.
i used it for testing the warp code and since i have no levels yet, doesnt really serve any purpose to do anything more to it yet.
test rom (20.01.2019): http://dev9.blacklabel-translations.com/scrn/dd/dimensiondrive_20.01.2019.nes
and just for myself:
Engine:
- powerups - not sure if happening
- companion (possibly permanent) - in progress
- scrolling stages - well.... sort of (bi-directional scrolling in progress)
- animated background tiles - working (cpu hog)
- stage selection, with possibility to revisit stages - complete
- health platforms - working (buggy tile animation, keeps resetting on room re-entry)
- wall-grab tile - not started
graphics:
player - complete
enemy graphics - 1/??? done (lol)
intro stage - in progress (50%)
cavern stage - not started
temple stage - complete
??? stage - not started
??? stage - not started
??? stage - not started
final stage - not started