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When the Clock Hands Stall

Posted: Sat Feb 16, 2019 8:55 pm
by CutterCross
Well, I've been talking about how I'm starting a new game for the Byte-Off competition. So here's a small preview of what I've been working on.


Re: When the Clock Hands Stall

Posted: Sat Feb 16, 2019 10:15 pm
by drexegar
Ahh yes the clock, it can scroll! is the game about a guy who uses a grandfather clock as a melee weapon? lol

Very cool man!

Re: When the Clock Hands Stall

Posted: Sat Feb 16, 2019 10:23 pm
by CutterCross
drexegar wrote:
Sat Feb 16, 2019 10:15 pm
Ahh yes the clock, it can scroll! is the game about a guy who uses a grandfather clock as a melee weapon? lol

Very cool man!
You'll just have to find out when the competition ends ;)

And thanks!

Re: When the Clock Hands Stall

Posted: Sat Feb 16, 2019 10:32 pm
by drexegar
CutterCross wrote:
Sat Feb 16, 2019 10:23 pm
drexegar wrote:
Sat Feb 16, 2019 10:15 pm
Ahh yes the clock, it can scroll! is the game about a guy who uses a grandfather clock as a melee weapon? lol

Very cool man!
You'll just have to find out when the competition ends ;)

And thanks!
but I want to know now! Your chrono trigger style clock leaves so many questions unanswered! lol

Re: When the Clock Hands Stall

Posted: Sat Feb 16, 2019 10:35 pm
by CutterCross
drexegar wrote:
Sat Feb 16, 2019 10:32 pm
but I want to know now! Your chrono trigger style clock leaves so many questions unanswered! lol
That's the point ;)

And yeah, Chrono Trigger was a pretty big inspiration for the title sequence.

Re: When the Clock Hands Stall

Posted: Sun Feb 17, 2019 5:15 am
by Mihoshi20
Looking amazing so far. Love the title and start button fade ins, creative use of monster animations you're known for or did you use the built in fader? Either way, looking kickass. The clock also reminds me of the grandfather clock in Maniac Mansion, a game I played and still play way too much of. Keep up the good work!

Re: When the Clock Hands Stall

Posted: Sun Feb 17, 2019 9:25 am
by dale_coop
Pffff impressive, CutterCross!
Thanks man, for sharing that intro/teaser <3

Re: When the Clock Hands Stall

Posted: Sun Feb 17, 2019 1:18 pm
by Gilbertmaxter
Wow beautiful :)

Re: When the Clock Hands Stall

Posted: Sun Feb 17, 2019 4:03 pm
by CutterCross
Mihoshi20 wrote:
Sun Feb 17, 2019 5:15 am
Looking amazing so far. Love the title and start button fade ins, creative use of monster animations you're known for or did you use the built in fader? Either way, looking kickass. The clock also reminds me of the grandfather clock in Maniac Mansion, a game I played and still play way too much of. Keep up the good work!
Everything that animates/fades in is made using monster/game object animations. I don't even know how to get the fader to work! Haha, thanks a lot!
dale_coop wrote:
Sun Feb 17, 2019 9:25 am
Pffff impressive, CutterCross!
Thanks man, for sharing that intro/teaser <3
Gilbertmaxter wrote:
Sun Feb 17, 2019 1:18 pm
Wow beautiful :)
Get ready to see more in a couple weeks ;)

Re: When the Clock Hands Stall

Posted: Sun Feb 17, 2019 4:07 pm
by Mugi
the chrono trigger clock simulator for nes. Im in! :P
just kidding, this looks really cool, but it really also works as a teaser, because the screen practically gives no indication whatsoever of what kind of game it is or what is it about.

as for the fades, i've started looking into that but im not really sure how it works yet either.
there's a macro in the code base called beginfade.asm which takes a whole load of arguments to do things, some set in constants and some not, and what's in constants/zeropage for this, seems to be disabled (atleast in 4.1.4) so i dont think it's operational as it is without some further poking.