The Tower of Turmoil

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Scythe&GenGames
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Re: The Tower of Turmoil

Post by Scythe&GenGames » Tue Nov 06, 2018 6:54 am

What's the Secret? I could add that in in case I have Unused assets and anyone can listen to them and figure why it wasn't in the game....XD
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CutterCross
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Re: The Tower of Turmoil

Post by CutterCross » Fri Nov 09, 2018 4:21 am

Scythe&GenGames wrote:
Tue Nov 06, 2018 6:54 am
What's the Secret? I could add that in in case I have Unused assets and anyone can listen to them and figure why it wasn't in the game....XD
There is no real secret to this. It's just background assets with a different song set for each screen. Nothing more, nothing less.
Music Man:
The Tower of Turmoil: http://www.nesmakers.com/viewtopic.php?f=12&t=1348
When the Clock Hands Stall: http://www.nesmakers.com/viewtopic.php?f=52&t=2723
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Scythe&GenGames
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Re: The Tower of Turmoil

Post by Scythe&GenGames » Sun Nov 11, 2018 8:00 pm

How clever of you XD - I do wish how the splash screens work as you stated somewhere here that it can work as splash screen too - I haven't figured that out to do that with the megaman styled splash screen with text - if I knew how it was done to tell NESMaker these screens are splash screens for the start screen.
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CutterCross
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Re: The Tower of Turmoil

Post by CutterCross » Sun Nov 11, 2018 8:24 pm

Scythe&GenGames wrote:
Sun Nov 11, 2018 8:00 pm
How clever of you XD - I do wish how the splash screens work as you stated somewhere here that it can work as splash screen too - I haven't figured that out to do that with the megaman styled splash screen with text - if I knew how it was done to tell NESMaker these screens are splash screens for the start screen.
I said it was possible to use my cutscene techniques to animate splash screens. Getting them to display before the Start Screen is a different story... Since the Splash Screens would be made from Gameplay Screens, you'd have to somehow skip the Start Screen on boot-up, have it so when the Splash Screen sequence finishes go back to the Start Screen, and then NOT have it skip the Start Screen again. ALSO, you'd have to have it so when the player starts the game, they would be warped to an ACTUAL gameplay screen (or an opening cutscene if you have one set up).

If I knew how to get something like that working I would have shared that by now.
Music Man:
The Tower of Turmoil: http://www.nesmakers.com/viewtopic.php?f=12&t=1348
When the Clock Hands Stall: http://www.nesmakers.com/viewtopic.php?f=52&t=2723
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CutterCross
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Re: The Tower of Turmoil

Post by CutterCross » Mon Nov 12, 2018 10:01 pm

I can pause stuff now!

Video: https://www.youtube.com/watch?v=uHhjsfl ... e=youtu.be

Image

I set up a textbox system to handle pausing the game! Probably buggy, probably inefficient, but it works!
Music Man:
The Tower of Turmoil: http://www.nesmakers.com/viewtopic.php?f=12&t=1348
When the Clock Hands Stall: http://www.nesmakers.com/viewtopic.php?f=52&t=2723
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dale_coop
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Re: The Tower of Turmoil

Post by dale_coop » Mon Nov 12, 2018 10:21 pm

Looks like it works wonderfully!
Congrats CutterCross.
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My games: PRESS START GAME / UNDERGROUND ADVENTURE / UNDERGROUND ADVENTURE (Arcade version - Byte-Off-2019)
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Dirk
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Re: The Tower of Turmoil

Post by Dirk » Mon Nov 12, 2018 11:53 pm

Very cool :-)
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Scythe&GenGames
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Re: The Tower of Turmoil

Post by Scythe&GenGames » Tue Nov 13, 2018 5:21 am

Wow I'm amazed! once again it's another script I wish to add to my games XD then again it's rad you're actually making nes maker feel advanced and improved!

I'm trying to figure it all out - I have the copied script and I'm still confused on making it splash screens then back XD
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Mihoshi20
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Re: The Tower of Turmoil

Post by Mihoshi20 » Tue Nov 13, 2018 12:06 pm

Looking good, it's been fun watching this project progress and it's trucking along amazingly well.
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CutterCross
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Re: The Tower of Turmoil

Post by CutterCross » Tue Nov 13, 2018 11:34 pm

dale_coop wrote:
Mon Nov 12, 2018 10:21 pm
Looks like it works wonderfully!
Congrats CutterCross.
Dirk wrote:
Mon Nov 12, 2018 11:53 pm
Very cool :-)
Scythe&GenGames wrote:
Tue Nov 13, 2018 5:21 am
Wow I'm amazed! once again it's another script I wish to add to my games XD then again it's rad you're actually making nes maker feel advanced and improved!

I'm trying to figure it all out - I have the copied script and I'm still confused on making it splash screens then back XD
Mihoshi20 wrote:
Tue Nov 13, 2018 12:06 pm
Looking good, it's been fun watching this project progress and it's trucking along amazingly well.
Thanks guys! This actually wasn't too hard to set up. Took maybe about 15 minutes to get it working. Sadly I can't use my custom Pause Screen to do this, but this is the next best thing!
Music Man:
The Tower of Turmoil: http://www.nesmakers.com/viewtopic.php?f=12&t=1348
When the Clock Hands Stall: http://www.nesmakers.com/viewtopic.php?f=52&t=2723
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