The Tower of Turmoil

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CutterCross
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Re: The Tower of Turmoil

Post by CutterCross » Fri Oct 26, 2018 8:23 pm

dale_coop wrote:
Fri Oct 26, 2018 6:18 am
You made my day with this new video, CutterCross <3
How did you do your fans? It's awesome!
The fans themselves actually control a variable which determines if the fan should blow or not. (I used the myKeys variable since I wasn't going to use it for anything else.)

The actual movement comes from 2 new tile types, 1 for each direction (left/right), and are disguised as parts of the background.

FanRightTile:

Code: Select all

	CPX player1_object
    BNE finishedFanRightTile
	
	LDA myKeys
	BEQ finishedFanRightTile
	
	LDA #$00
	SEC
	ADC #$04
	STA Object_h_speed_hi,x
	
finishedFanRightTile:
FanLeftTile:

Code: Select all

	CPX player1_object
    BNE finishedFanLeftTile
	
	LDA myKeys
	BEQ finishedFanLeftTile
	
	LDA #$00
	SEC
	SBC #$05
	STA Object_h_speed_hi,x
	
finishedFanLeftTile:
If the player collides with these tiles when myKeys is 0, nothing happens. If the player collides with these tiles when myKeys is 1, they'll move the player right/left respectively.

These aren't perfect however... If you move in the same direction the fan tiles are moving the player in, the extra momentum is negated. So that's something that could be improved.
Music Man:
The Tower of Turmoil: http://www.nesmakers.com/viewtopic.php?f=12&t=1348
When the Clock Hands Stall: http://www.nesmakers.com/viewtopic.php?f=52&t=2723
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dale_coop
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Location: France

Re: The Tower of Turmoil

Post by dale_coop » Fri Oct 26, 2018 9:04 pm

Smart! Didn’t thought it was tiles...
Definitely keeps that bookmarked ;)
Thanks, CutterCross
And good job!
-----
Sorry about my poor english
All I need: A Damn Fine Cup of Coffee
My games: PRESS START GAME / UNDERGROUND ADVENTURE / UNDERGROUND ADVENTURE (Arcade version - Byte-Off-2019)
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CutterCross
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Re: The Tower of Turmoil

Post by CutterCross » Fri Oct 26, 2018 9:29 pm

dale_coop wrote:
Fri Oct 26, 2018 9:04 pm
Smart! Didn’t thought it was tiles...
Definitely keeps that bookmarked ;)
Thanks, CutterCross
And good job!
The problem is that now that I've put so many mechanics into my game I'm running out of slots for new Tile Types and AI Actions! But my game is almost near completion so hopefully I have enough to work with.
Music Man:
The Tower of Turmoil: http://www.nesmakers.com/viewtopic.php?f=12&t=1348
When the Clock Hands Stall: http://www.nesmakers.com/viewtopic.php?f=52&t=2723
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dale_coop
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Location: France

Re: The Tower of Turmoil

Post by dale_coop » Fri Oct 26, 2018 9:49 pm

Yes quite frustrating... I had the same pbm.
It’s challenging to create a game with all that constraints.
-----
Sorry about my poor english
All I need: A Damn Fine Cup of Coffee
My games: PRESS START GAME / UNDERGROUND ADVENTURE / UNDERGROUND ADVENTURE (Arcade version - Byte-Off-2019)
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CutterCross
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Re: The Tower of Turmoil

Post by CutterCross » Fri Oct 26, 2018 10:00 pm

dale_coop wrote:
Fri Oct 26, 2018 9:49 pm
Yes quite frustrating... I had the same pbm.
It’s challenging to create a game with all that constraints.
But it just makes the results all the more impressive ;)
Music Man:
The Tower of Turmoil: http://www.nesmakers.com/viewtopic.php?f=12&t=1348
When the Clock Hands Stall: http://www.nesmakers.com/viewtopic.php?f=52&t=2723
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CutterCross
Posts: 394
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Re: The Tower of Turmoil

Post by CutterCross » Tue Oct 30, 2018 2:15 am

Guys, my player character has more than 3 colors in an 8x8 pixel vicinity...

Image Image Image Image Image Image

Special thanks to jorotroid for helping me out with this one! Thanks to him I was able to set up a layered sprite for the player's face and give him 6 colors without worrying about color clash! Now the player doesn't look unfinished anymore!

And here's a new video of this system in action! https://www.youtube.com/watch?v=oIZF1BlgaJA

Oh, and I also replaced the unused HUD assets with a new logo!

Image


Also, this will most likely be the last big update I'm going to post on this subforum before finishing and releasing the game itself. I want the last couple levels and ending to be a suprise! I MIGHT post some smaller updates and some concept art if people are interested however!


Tell me what you guys think!
Music Man:
The Tower of Turmoil: http://www.nesmakers.com/viewtopic.php?f=12&t=1348
When the Clock Hands Stall: http://www.nesmakers.com/viewtopic.php?f=52&t=2723
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Rob Burrito
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Re: The Tower of Turmoil

Post by Rob Burrito » Tue Oct 30, 2018 2:35 am

nice! looking great so far.
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Dirk
Posts: 338
Joined: Fri Mar 09, 2018 5:30 am

Re: The Tower of Turmoil

Post by Dirk » Tue Oct 30, 2018 2:39 am

Looks really awesome! Congrats! Great that Jorotroid and you got the layered sprites working :-)
CutterCross wrote:
Tue Oct 30, 2018 2:15 am
I MIGHT post some smaller updates and some concept art if people are interested however!
I would love that!
-----
Disclaimer: English is not my first language, so mistakes are bound to happen.
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functionalform
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Re: The Tower of Turmoil

Post by functionalform » Tue Oct 30, 2018 3:46 am

WOW parented sprites! sweet lord you're figuring out just about all the desires people have here.
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Scythe&GenGames
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Re: The Tower of Turmoil

Post by Scythe&GenGames » Tue Oct 30, 2018 3:57 am

DO A VIDEO ON HOW IT'S DONE! I SO want to make this for mine even Dr. Emerald if I have time since she's a boss XD
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