SciNEStist
Well-known member
Squirrel Chaser
EDIT 5: Full version HERE
this is not the final version, but it is essentially the full version of the game. The final will have new music, bugfixes, and some extra content (a whole extra side quest!
EDIT 4: one of the Boss Fights. DEstroy all the acorns to win
EDIT 3: DOWNLOAD THE BETA HERE!!!
EDIT 2: early demo here
EDIT: heres a youtube video:
View: https://www.youtube.com/watch?v=Nc-Xr3hoB4o
This is a game I've been at work on where you play a dog. Roam around your home and neighborhood chasing squirrels and do other dog stuff.
It is based on the adventure module with several modifications to the scripting that I hope will make the game stand out.
features:
-8 directional movement/attacking
-enemies run away when hit
-Charge up projectile system - hold down a button to growl and charge up your bark. When you release the button, a bark in the form of a soundwave projectile is launched. the longer you charge up/growl, the further the bark goes!
-diverse enemies with unique behaviour (not just squirrels, but skunks, cats, porcupines, and some other surprises / bosses
-large map that includes a park, streets, houses, and others
I'm currently focusing on getting the core gameplay to be fun and reliable while making a large and varied map to roam around in. Once that is done, Goals and missions will be added that unlock areas and give a narrative.
I'm still learning more about 6502 assembly and getting better as I go thanks in a large part to this forum. I hope to eventually be able to help others just as much.
title screen, like most of the art, is in progress and sort of a placeholder for now.
skunks shoot deadly gas clouds, while squirrels just dart around.
growl animation. growling gets faster the longer you hold down fire.
EDIT 5: Full version HERE
this is not the final version, but it is essentially the full version of the game. The final will have new music, bugfixes, and some extra content (a whole extra side quest!
EDIT 4: one of the Boss Fights. DEstroy all the acorns to win
EDIT 3: DOWNLOAD THE BETA HERE!!!
EDIT 2: early demo here
EDIT: heres a youtube video:
This is a game I've been at work on where you play a dog. Roam around your home and neighborhood chasing squirrels and do other dog stuff.
It is based on the adventure module with several modifications to the scripting that I hope will make the game stand out.
features:
-8 directional movement/attacking
-enemies run away when hit
-Charge up projectile system - hold down a button to growl and charge up your bark. When you release the button, a bark in the form of a soundwave projectile is launched. the longer you charge up/growl, the further the bark goes!
-diverse enemies with unique behaviour (not just squirrels, but skunks, cats, porcupines, and some other surprises / bosses
-large map that includes a park, streets, houses, and others
I'm currently focusing on getting the core gameplay to be fun and reliable while making a large and varied map to roam around in. Once that is done, Goals and missions will be added that unlock areas and give a narrative.
I'm still learning more about 6502 assembly and getting better as I go thanks in a large part to this forum. I hope to eventually be able to help others just as much.
title screen, like most of the art, is in progress and sort of a placeholder for now.
skunks shoot deadly gas clouds, while squirrels just dart around.
growl animation. growling gets faster the longer you hold down fire.
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