SpiderDave
New member
Here's an idea for a game I had (Not sure if I'll make it or not):
Basically think of something that plays somewhat like Pitfall (Atari 2600) with a ninja/assassin/stealth theme. Pitfall was all about timing, waiting, moving at the right time, and there were lots of screens with slight variations. So for example instead of crocodiles with mouths opening and closing, you might have guards looking in either direction or a moving searchlight, and you could use a button to hide behind a tree or something (Think Mark of the Ninja). It'd be tempting to let him use a sword and just kill everything, but it's actually more interesting if you actually use stealth only (perhaps you could still attack a boss or final target of the level). In Pitfall there are pits you can fall down; I imagine something like this being used to just hide from vision briefly, but you could also use the lower area (Probably a sewer) for an alternate path through an area.
Basically think of something that plays somewhat like Pitfall (Atari 2600) with a ninja/assassin/stealth theme. Pitfall was all about timing, waiting, moving at the right time, and there were lots of screens with slight variations. So for example instead of crocodiles with mouths opening and closing, you might have guards looking in either direction or a moving searchlight, and you could use a button to hide behind a tree or something (Think Mark of the Ninja). It'd be tempting to let him use a sword and just kill everything, but it's actually more interesting if you actually use stealth only (perhaps you could still attack a boss or final target of the level). In Pitfall there are pits you can fall down; I imagine something like this being used to just hide from vision briefly, but you could also use the lower area (Probably a sewer) for an alternate path through an area.