This famitracker composition will not work.
All of your drums are DPCM and nesmaker does not support DPCM currently, The sound engine (gradual games sound) that nesmaker uses supports DPCM, but samples need to be stored in zero page memory and there is simply no room left after nesmakers vanilla code base is stored.
You can read up on GGsound here:
http://www.gradualgames.com/p/sound-engine.html
Also, Cuttercross posted a very thorough list of do's and do not's in the music/sound section of the forum. I would recommend taking a look there before attempting to set up your fami-file.
http://nesmakers.com/viewtopic.php?f=39&t=3018
There are a number of issues other than the DPCM that would prevent your current text file from working, You have a lot of empty frames as well, you'll need to set a blank instrument at the beginning of a silent frame to prevent the engine from getting confused. Basically, you'll need to create an instrument instructing the sound engine to play silence.
Also, you'll need to go into Module->Module Properties -> and add at least 1 sound effect. You'll need hit the ADD button and then title your sound effect like this: sfx_variable so GGsound can recognize it as a SFX...
Keep in mind, SFX can only use a maximum of 2 channels
I could fix this famitracker file for you, but ultimately you will have to re think what you are going to do about drums before anything can be fixed...
Hope this helps!