A few questions

Tack

New member
Hi, got a few questions for starters.

1. My first project is almost ready, right now most of the levels are sketched, I just have two more to go before it's finished. The problem is, they aren't well drawn and don't hold up to, well NES design standards. Toward the future how can improve how to create a level so they fee more like, well NES levels? (The whole thing is in a notebook by the way).

2. How much memory do the carts have? Can I make game compilations (multiple games on only one cart) or do I have to use a individual cart for each one. I wanted to see if it was also possible to be able to make either demos or if the game's memory was small enough, try to make a multicart as a possibility.

3. How far can you push the system? Can you come even close to imitating and creating old NES game like from the old days (yes including the difficulty) or are we still limited to certain builds?

4. Do you have to make your work from scratch or are there resources you can use at least to try out the system?

5. How can you learn to build custom NES sprites from scratch? Any suggestions?

6. Is creating music on the NES hard to learn? And like in the previous question, how can you learn how to build music from scratch?

7. Ever consider also releasing a detailed PDF of a manual or guide so people could study on it on the go?

Sorry if none of these question make any sense.
 

dale_coop

Moderator
Staff member
I'd suggest you to watch the different tutorial videos on the official page or the Youtube channel.
There are limitations... for screens, colors, objects, ... cf the videos (you will not be able to make compilations)
Check some older presentation videos on Youtube, it will help you (or even the 20min tutorial ones).

You can also check the demos members made with NESmaker, to get an idea of what you can do currently... Even, try them online or download them and try with FCEUX or MESEN.
There are more of them on this forum... in the dedicated sections.

All the answers to your questions are on the official webpage:
http://www.thenew8bitheroes.com

There is also a FAQ:
https://www.kickstarter.com/projects/1316851183/nesmaker-make-nes-games-no-coding-required/faqs?lang=fr
https://www.youtube.com/watch?v=Em0fMSwZWEk

And more infos:
https://www.kickstarter.com/projects/1316851183/nesmaker-make-nes-games-no-coding-required/posts

Also all the news on the NESmakers Facebook group:
https://www.facebook.com/groups/NESmakers/

(An official guide is coming...)
 

Raftronaut

Member
Getting started will be the best metric of what you can and cannot do.

Music for NES is easier than it's ever been with Famitracker, there are a ton of resources on how to use it out there, but I would recommend referencing Cuttercross' sound guide when planning out your sound files, so that you adhere to the limitations of the sound engine....

Best advice is to start with the simple tutorials and start, make a few test games, see how things work, maybe poke around in the tutorial music files with famitracker. Feel free to ask any questions here if you get stuck :)
 
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