Melee refrencing issue

198X'

New member
Ive had nes maker for about 6 months now. Spent the first two months learning, practicing, watching all the tutorials. Learning the tools, need to learn assembly. Working on a pretty cool game (Between working and being a dad) But I got stuck. So I decided to come to the forums and see if i could get help. Here's some rough drafts. having melee referencing issues. I've checked through all the game objects and none look like part of a head with the wrong pallet lol. I'm a noob.
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red moon

Member
Hello, This is looking amazing so far!
I myself and quite excited about what you have here.
To set the melee sprite, open up user constants and set the sprite weapon to the corresponding sprite position on your sheet that represents the weapon.
In my case, it is a short sword (10) my projectile is (11)
I hope this helps!
 

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198X'

New member
red moon said:
Hello, This is looking amazing so far!
I myself and quite excited about what you have here.
To set the melee sprite, open up user constants and set the sprite weapon to the corresponding sprite position on your sheet that represents the weapon.
In my case, it is a short sword (10) my projectile is (11)
I hope this helps!

Awesome! Thank you for the encouragement and the help. This should solve my issue. Gonna dig into this. I'll send a copy when i finish (or get closer) Thanks again!
 

198X'

New member
dale_coop said:
Also, which script are you using for the melee? the "b_create_melee.asm"?

I haven't dug into the asm yet (I've looked at it but that's it) Thanks to your help and everyone else's, I should be able to move forward. Awesome Mii
 

198X'

New member
It worked! And gave me a better understanding of that user constant. Can I access two sprite sections simultaneously to make a weapon longer?
 

198X'

New member
red moon said:
Hello, This is looking amazing so far!
I myself and quite excited about what you have here.
To set the melee sprite, open up user constants and set the sprite weapon to the corresponding sprite position on your sheet that represents the weapon.
In my case, it is a short sword (10) my projectile is (11)
I hope this helps!

https://www.youtube.com/watch?v=BSBE0uVBBTA (updated) Thanks again!
 
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