Slime Stack
New member
I have a question about creating a background. I combed through the forums and watched the video tutorials, and couldn't find an answer.
I'm using the SImplePlatformer module for this project. I've attached a screenshot of what I've come up with so far; it's a single screen type game where you avoid enemies and collect items to advance to the next screen.
I wanted the level theme to be based around desserts. The premise of this game is that the player character, a panda, is trapped in a dessert land and eating the sweets makes its tummy hurt. So it collects bamboo to go to the next level.
I'm still playing around with the graphics, and I can't figure out how to start setting background tiles. I think having some background tiles would really add to the atmosphere and setting of the game. Would I create a bckCHR spritesheet in my graphic assets folder first, and then somehow set them to background tiles? I'm a little confused on how this works.
I'm using the SImplePlatformer module for this project. I've attached a screenshot of what I've come up with so far; it's a single screen type game where you avoid enemies and collect items to advance to the next screen.
I wanted the level theme to be based around desserts. The premise of this game is that the player character, a panda, is trapped in a dessert land and eating the sweets makes its tummy hurt. So it collects bamboo to go to the next level.
I'm still playing around with the graphics, and I can't figure out how to start setting background tiles. I think having some background tiles would really add to the atmosphere and setting of the game. Would I create a bckCHR spritesheet in my graphic assets folder first, and then somehow set them to background tiles? I'm a little confused on how this works.