"Ambidextrous" projectiles?

CheekyLions

New member
I'm making an Adventure MOD game this weekend, and I'd like to do an ambidextrous projectile kind of thing, where B throws one projectile from the Melee offset, and A throws the other projectile from the Projectile offset.

Only, the a_create_projectile.asm uses the Melee offset, and while looking at the code, I can't figure out what value in there changes which offset to use.

And when I use two scripts that are the same, for example, creating a separate b_create_projectile.asm using the same code, but with a few differences, throws errors on compile.

Alternatively, I've tried using one of the b_create_melee.asm codes (would be nice to have this, so I can still do NPC interactions), the 'projectile' has no motion.

Any ideas? I feel like there should be a pretty straight forward way to do this...
 
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