Bucket Mouse
Active member
How do you get the sprites to show while the text is running in 4.5? It's off by default, and I can't find a single actual use of HideSprites in the current code, so I don't know what to dummy out.
LDA npcTrigger
AND #%00000001
BNE +
JMP canNotShoot
+
doObjectAction:
LDA npcTrigger
AND #%00000001
BNE +
JMP donotmove
+
CutterCross said:I'm not really even bothering with 4.5 until the Summer Camp learning stuff is over and it becomes more complete. Like Dale said, it's meant to slowly guide you through how the new codebase is set up, how it works, what's new in the GUI, etc. It's for users who are new to diving into the codebase and understanding what everything in it means, or even understanding assembly language or programming in general. The definitive "feature-ready" 4.5 isn't out yet, so it's not fair to treat it as such.
The Summer Camp modules are tutorial stuff, not meant for proper game-building yet. That's the thing I see many users overlook.
Jonny said:I need to take note of these comments because I just realised, I'm "that guy" who's getting frustrated with 4.5 for no reason. Using it to learn rather than build a finished game is great advice. There's always other things to do in the interim, like graphics/sounds.
Are you planning to do anymore tutorials CutterCross, I really liked the cutscene one you did.