[4.5.2] Trouble with monster hurt timing

mattcosacos

New member
Hello im mattcosacos, im working on an adventure game based on the tutorials. i have a problem with my monsters. when i set the timer for my hurt action step (i'm using action step 07) in the monster's object details, it doesn't affect the time the monster remains in its "hurt" animmation type.
Looking back at the tutorial, there's a part where it says that the current Handle Monster Hurt script overwrites the Action step timer.
Is there a way to change that? i opened up the script to see if i could figure it out, but my code knowledge isn't there yet. :roll:


I love NESMaker and i want to thank you guys. the tutorials have been a HUGE help.
Sorry if my english is kinda bad.

BTW this is Biohazard, the main guy in my game "Biohazard's Day Out"
biohazard.jpg
 

dale_coop

Moderator
Staff member
Make sure you applied all the patches (until the last one)... The timer issue has been fixed on the last patches.
 
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