I noticed in the tile layout you only have the option to place 4 "monsters" and at least in the orientation video that also includes things like power ups as well? So Basically 4 things the player can interact with?
Is that correct, and if so, are there ways around this? Looking at the orientation project, if your player is made of 4 sprites, and the monsters are all 4 sprites, that is 20 sprites total? I understand you may want to reserve some of the 64 on screen sprites the nes can display for things like projectiles and stuff like that, but is there anywhere to edit or adjust these settings?
For instance, instead of 4 4 sprite monsters, could I have 8 2 sprite monsters, etc.
I am still very, very early on with nesmaker, but I'm curious about this more so in terms of game design. As I learn nesmaker I am designing my game as well, so I want to keep all the limits in mind.
Thanks for any help!
Is that correct, and if so, are there ways around this? Looking at the orientation project, if your player is made of 4 sprites, and the monsters are all 4 sprites, that is 20 sprites total? I understand you may want to reserve some of the 64 on screen sprites the nes can display for things like projectiles and stuff like that, but is there anywhere to edit or adjust these settings?
For instance, instead of 4 4 sprite monsters, could I have 8 2 sprite monsters, etc.
I am still very, very early on with nesmaker, but I'm curious about this more so in terms of game design. As I learn nesmaker I am designing my game as well, so I want to keep all the limits in mind.
Thanks for any help!