drexegar
Member
This has nothing to do with the gravity, but while jumping and attack with melee object, it 8 pixels higher than normal when it get created. I'm using Dale's melee object from the community tutorial.
If there is no solution, Is there a way I can go into the jump script and just get the melee position and just add 8 pixels to it?
Just get the objects ID, then tell the object to go down 8 pixels, I can always use a variable too to check for jumping or falling if it comes to that.
If there is no solution, Is there a way I can go into the jump script and just get the melee position and just add 8 pixels to it?
Just get the objects ID, then tell the object to go down 8 pixels, I can always use a variable too to check for jumping or falling if it comes to that.